Sweeney: PCs Good for Anything... But Games

Unreal creator: Tim Sweeney PCs are good for anything, just not games” on TG Daily is a Q&A with the Epic CEO which, as the title of the article suggests, features some negative comments about the PC as a gaming platform. This is actually just the age-old complaint about PCs with integrated graphics, as he says that mainstream PCs are not suited to gaming:
Retail stores like Best Buy are selling PC games and PCs with integrated graphics at the same time and they are not talking about the difference [to more capable gaming PCs]. Those machines are good for e-mail, web browsing, watching video. But as far as games go, those machines are just not adequate. It is no surprise that retail PC sales suffer from that. Online is different, because people who go and buy games online already have PCs that can play games. The biggest problem in this space right now is that you cannot go and design a game for a high end PC and downscale it to mainstream PCs. The performance difference between high-end and low-end PC is something like 100x.
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46.
 
We're not returning to software yet....
Mar 11, 2008, 16:22
46.
We're not returning to software yet.... Mar 11, 2008, 16:22
Mar 11, 2008, 16:22
 
Chunks, 12 years ago I would have agreed with you wholeheartedly. I hated the first 3D accelerators, they were constricting, inflexible and yet we couldn't ignore them because they simply did some of the most important things faster - namely rasterizing textured polygons and later, transformation and lighting.
These days, graphics cards are programmable, flexible and highly parallel and taylored to processing 3D graphics in a way a normal processor cannot currently compete with, even multicore chips.
I think that 3D cards/chips/GPUs are certainly here to stay but we may call them something different, perhaps SIMD processors or something. They are perfect a certain class of computing, far superior to a general purpose CPU in terms of performance per watt.
So, unless you're baiting, saying that a 'smart' developer would ignore this incredible computing resource is a little bit naive, IMHO.

This comment was edited on Mar 11, 16:24.
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