No disrespect to Sins, it looks like a great game and I'm looking forward too trying it out but lets face it - space is easier to render quickly than a lot of other things due to the large amount of reasonably uniform black. Not all games can be space based RTS games - for many titles we now rightly expect a certain visual fidelity to convey immersion, just as 1930s special effects wouldn't go down too well with movie goers.
You can achieve a scalable engine with most hardware out there (I could enjoy oblivion on my 64mb laptop ATI card), except most Intel chips. Maybe the latest ones will run some games but I've had such a bad experience trying to get even the simplest of graphics to render quickly on their chips that I'm afraid I have a bit of an Intel prejudice - I'm happy to be proved wrong but any newer, better chips won't cause all the extant rubbish out there to spontaneously combust.
This wouldn't matter if they were a minor player but they are not - their damn chips are ubiquitous.
This comment was edited on Mar 11, 06:59.