I don't agree that Oblivion wasn't a good game on release. It just had no replayability. It was awesome for a once through of 50-100 hours or so.
Exactly. What is wrong with a game that provides 50 hours of entertainment (or even less) with no replayability? If you feel like it's a waste of money for that amount of play, wait for the price to drop.
For me, Oblivion provided the same exact thing that Morrowind did. A few dozen hours of engrossing, enjoyable RPG play. I never replayed Morrowind, and I doubt I'll ever replay Oblivion, but I don't regret spending $50 each for the amount of entertainment I got out of each game.
I'm sure I'll get the same value out of Fallout 3 and Elder Scrolls 5, so I'm looking forward to them as well.
Some people just have unrealistic expectations. Would I complain if Oblivion had tons of replay value and I was still enjoying it to this day? Of course not. But nor do I feel cheated because my time with the game is over. It accomplished what it was designed to do, and it did so extremely well. What's wrong with that?
This comment was edited on Mar 8, 16:22.