Is it wrong of him to blame piracy? If Bioshock had been cracked in 24 hours instead of taking much longer, would they have gotten less sales? Or what about Splinter Cell 2?
1) Yes.
2) Bioshock took approximately a week and half to get cracked on the PC. It was pirated a week before it was released on the 360. The 360 sold more copies.
3) I think you mean Splinter Cell 3, as that was the one that used Starforce. The copy-protection alone likely convinced many people
not to buy the game.
Granted it's harder to pirate console games, but if it was as easy for the consoles as it is for the PC, would we see the same sort of sales figures for games like Halo 3, Mass Effect, etc?
A huge chunk of profits from those heavily hyped games comes from preorders. If I recall correctly, Halo 3 had over four million preorders in North America alone. When you have that many idiots willing to lay down money for a game that isn't even out yet, I highly doubt that piracy would have had any adverse effect on profits.
At the end of the day we are getting entertainment value out of a game, but to the dev's it's putting food in their mouths and a roof over their head, and I gotta wonder what sorta draconian DRM would I want to put onto my work that I spent the last few years working on (not to mention 'crunch time'), in order to not be out of a job.
The thing is that developers aren't the ones who choose to use copy-protection. It's publishers. And publishers seem to believe the ridiculous notion that copy-protection actually works. Instead of wasting money on licensing useless protection, they should be giving the money to the developers so they can make better games and potentially increase profits by delivering a better product.
It sucks that studios close down and people lose their livelihood. However, there are many factors that lead up to that unfortunate end and I highly doubt that piracy is the biggest one.