I don't know many sim-racing forums that would treat the people who use driving aids with disdain (well, except maybe the LFS forums, but that doesn't really have any driving aids). Driving ads are generally accepted as a good way to learn. If you're really looking to get the most out of it, learning to drive without aids is the best way to go (just as setting the difficulty to the highest level in other games is the most rewarding/challenging).
I can certainly understand that some people just want a more casual racing experience and nobody in the sim-racing community has a problem with that, nobody worth mentioning anyways. This is the internet, there are twits of course. The reasonable people would probably encourage people to try learning to play in the full-on simulator modes, but most everyone agrees that the ideal is, rather than only offering reduced difficulty as is with the console racers, to offer variable difficulty settings.
Blimey games (the core talent from SimBin who left to start their own company), who created GTL and GTR, GTR2 are working on racing sims that will be cross platform. Nothing is known with certainty, but the general belief is that they will offer variable difficulty modes- possibly not even in the form of driving aids, but an entirely different set of physics. Hopefully this will be successful.
The only thing that I really object to is games that don't quite know their niche. The games that fall in between simulator and arcade. Pro Street would be an example of this- a game that doesn't have any over-the-top arcade action, but doesn't really have interesting physics either.
FlatOut is an excellent example. It had physics that were believable enough, it felt as though you were driving a car, without being nearly as difficult as a full on simulator while still offering crazy action.
Tastes vary of course, but if I'm driving something that purports to be a simulator like Forza or Gran Tourismo, I want it to actually simulate driving as much as possible. I don't want it to only look like I'm driving. Though not nearly as "hardcore" as the pc sims, I think Forza and GT offer realistic enough physics to be interesting, but anything less would definitely be pushing it.
Anyways, yeah. I guess I didn't really have any particular point. I like sim racing, I like arcade racers, the simulators would ideally offer adjustable physics to suit the tastes of players (after all, why not?).
And yes, I know. That was way to long for what I actually said.