Fragged - Whew!

FPS players feel better after dying than after killing others, say researchers (thanks Ant and Boing Boing) summarizes the results of a study in the February issue of the journal Emotion showing that the reaction to players who are killed in first-person shooter games tend to experience feelings of relief, rather than anger, and conversely, players experience "anxiety, anger, or both" from earning a kill, rather than feeling joyous. Another interesting tidbit from the study includes that while players "who tested higher for psychoticism (based on a pre-trial psychoticism questionnaire) experienced less anxiety from killing enemies," the participants in the study "showed no signs of desensitization over the course of multiple play sessions." We take all these bits of research with a large grain of salt whether they show positive or negative trends about gaming, and the results of this study are described as tentative too boot, but it is always interesting when man bits dog, and the outcome of a study contradicts intuition and/or the results of other research.
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12.
 
No subject
Feb 25, 2008, 19:28
12.
No subject Feb 25, 2008, 19:28
Feb 25, 2008, 19:28
 

I always feel bad when I sneak up on another player from behind and stick my knife between hes ribs :]

Had they tried this study with some REAL fps players on PC the results would have been totally different.

11.
 
This explains it.
Feb 25, 2008, 16:34
>U
11.
This explains it. Feb 25, 2008, 16:34
Feb 25, 2008, 16:34
>U
 
In the experiment, a group of students played James Bond 007: Nightfire
Well that explains the players' reactions then. They were relieved when they died because it meant they got to stop playing that awful game for at least a moment. And, when they killed an enemy they felt anger or anxiety because they had to keep playing it.

One thing which is very misleading about this study is that it didn't test players reactions versus playing against real people as opposed to the computer-controlled enemies. If they had, they would have found the players' reactions as a whole to be the opposite of their findings.

Another misleading thing about this study is that this game was played on a Gamecube which is hardly the typical platform for FPS games.

10.
 
No subject
Feb 25, 2008, 16:18
10.
No subject Feb 25, 2008, 16:18
Feb 25, 2008, 16:18
 
Sometimes in a slow stealthy match of CS dying is a bit of a relief because you can rest your nerves for a bit.

Always being on edge [being alive] is intense, especially if your team is counting on you.

Avatar 17249
9.
 
Re: No subject
Feb 25, 2008, 15:10
9.
Re: No subject Feb 25, 2008, 15:10
Feb 25, 2008, 15:10
 
If this is true, then I should have felt wonderful when I used to play Tribes 2.

Zero caps, zero kills, and 10203887875987 deaths - GO ME WOOT!!

Kittens!
Avatar 8692
8.
 
Re: No subject
Feb 25, 2008, 15:08
8.
Re: No subject Feb 25, 2008, 15:08
Feb 25, 2008, 15:08
 
Yeah, I guess we must all be psychotic, because I know everyone aroudn these parts would rather frag than be fragged.

Gosh, don't you just feel awful mowing down wave after wave of people as a heavy in TF2?

LOL!


"You know, the best part of the best drug in the world isn't the high. It's the moment just before you take it. The dice are dancing on the table. Between now and the time they stop, that's the greatest high in the world."
- Walter Abrams
7.
 
No subject
Feb 25, 2008, 12:29
7.
No subject Feb 25, 2008, 12:29
Feb 25, 2008, 12:29
 
Yeah right! I always feel "relief" when I am saying "God Dammit" due to my unability to spot my opponent before he spotted me. Relief may come it bit later if the respawn wait is more than a few seconds, or if I choose to to wait for whatever reason, but most of the time I am mashing the fire button to get back in the game as quickly as possible.

As for the reaction after a kill, well, that all depends on the type of kill. Some kills ate just kills, you move on to the next. Others, like a protacted 1 on 1 battle resulting in a kill is always satisfying, or finally getting a bead on that sniper who has been doing everybody for the last ten minutes is really satisfying. Anxiety and anger? Poppycock! Who are these people?
6.
 
Re: No subject
Feb 25, 2008, 10:41
Com
6.
Re: No subject Feb 25, 2008, 10:41
Feb 25, 2008, 10:41
Com
 
At first glance I thought this was BS, but after thinking about it for a minute I believe they have a point. If I'm just playing on a pub, unless something stupid happened and I feel I got an unfair deal, dying in fact does calm me down because it puts me on a respawn timer, which is now a standard part of FPS games. Sitting in limbo mode is a lot less exhilarating than being in the thick of the action.

On the other hand going on a killing spree seems to increase adrenaline ever so slightly with every subsequent kill, making for more anxiety. I don't see how it makes for more anger though. Maybe they are talking about "OHH IN YOUR FACE BITCH" type of anger that some people have after fragging.

Thus I see how killing is more stimulating to the brain than dying, but the very reason I play these games is for excitement, so other than their anger/joy assessment(which may have been subjective anyway), I believe their research rightfully proves that killing is more fun than dying in an fps.

5.
 
Re: No subject
Feb 25, 2008, 10:26
5.
Re: No subject Feb 25, 2008, 10:26
Feb 25, 2008, 10:26
 
Play CoD4 or TF2 for research? SURE!

Avatar 17499
4.
 
Re: No subject
Feb 25, 2008, 10:03
4.
Re: No subject Feb 25, 2008, 10:03
Feb 25, 2008, 10:03
 
well you see, there are these things called "universities"...

3.
 
Re: No subject
Feb 25, 2008, 09:52
3.
Re: No subject Feb 25, 2008, 09:52
Feb 25, 2008, 09:52
 
Let me take a step back and ask: Whats the point of this "study"? Who funds this "research", if it could really be termed as such? Do they really have that much time and money on their hands?

2.
 
No subject
Feb 25, 2008, 09:28
2.
No subject Feb 25, 2008, 09:28
Feb 25, 2008, 09:28
 
This is where peer review is important, so here is my review: They tested with a shitty game that the subjects probably never played before. The results could be tainted because they were playing a game they didn't even like and would not play otherwise.

These results are only a novelty until they or others go to a live CS or QUAKE or HALO tournament. Then they or others should do a limited test on regular players in their homes (rather than in an artificial environment with a game and system they aren't familiar with) to see where those results point.

Gamers playing a game by choice for fun COULD have a different reaction than gamers playing a game in the psych department for a $10 study.

1.
 
No subject
Feb 25, 2008, 09:22
1.
No subject Feb 25, 2008, 09:22
Feb 25, 2008, 09:22
 
What planet were these people from that they tested?!?!?!?
I feel lots better after getting the frag than getting owned.

All you have to do is join any pub server in any fps game to see the people getting fragged bitching angrily and the one doing the fragging laughing.

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