o rly? On what point? Care to explain?
1. Inerior Hardware - For the price you can't beat it. You might be able to today but when the console was released the graphics it offered were not possible on a PC costing $400 and software continues to look better.
2. Inferior Control Scheme - I think it's fair to say that console games are less complex. Making a game complex does not make it fun and Consoles have found a way to maximize what people find fun and trim all the rest of the stuff away. If you compare a game like Crysis with it's multiple weapon attachment interface in game and CoD4 which lets users customize their weapons before games (multiplayer) you can see similar things approached from different directions.
3. Retarded Audience - Lumping everyone together who uses consoles is ignorant and inflammatory. There is as much variety there as anywhere else in the gaming community.
PC gamers are on the defensive right now because the Consoles have basically muscled them out of FPS's, RPG's, and it's looking like RTS's and MMO's are next. And to add insult to injury they show no appreciation for the creation and growth of those genre's to the pc community. It wouldn't be that hard to build in Keyboard and Mouse support and allow people to re-map the controls but this hasn't happened yet. It's sad that that those games have basically been robbed from the PC platform but the console versions of those games are growing and improving.
I'll be the first to tell anyone that BF1942 and BF2 were worlds better than Battlefield: Modern Combat on the Xbox and 360. And so was BF2142 for that matter, but the state of games today is so much better. CoD4 is a masterpiece in my opinion. So was Bioshock. The Orange box was great as well. All formly titles you'd only find on PC's and done exceptionally well on consoles.
The gaming industry is changing and consoles are likely going to be the only place to buy big budget video games in the future. They offer an easy all in one package for new customers, a standard set of hardware to design on, protection from Piracy (this is a much bigger issue in companies eyes than it is to us), and a marketing/retail juggernaut to push the software. When you start considering the cons of the PC as a gaming platform both from a new users standpoint (cost, compatibility issues, stability) and from a developer stand point of trying to design software that runs on as many machines as possible it's easy to see why game companies want to design on a console.