The absurd notion that people would actually embrace playing the genre with a gamepad was simply beyond belief.
Well two things. First, it seems most of the console FPS games are designed for Generation Y. I think that much of Generation X (the baby-boomers kids, and the first gamers) still finds it rather hard to get into a console Shooter. I know that of the 20 or 30 gamers I know at my office, not a one thats 30+ has ever played console Gears of War, or console Bioshock. There is one guy who is like 22 who plays primarily consoles and we are always telling him to invest in a good PC and learn mouse/keyboard use because he'll find it's FAR more enjoyable lol.
Two, I have to disagree that 'most' FPSs are designed for consoles. I mean in the last year what console FPSs have been designed primarily for the console? Gears of War? Um... maybe Bioshock, maybe. It does have a bit of a 'consolitus' feel. Maybe CoD4, though I would argue the series has long been a PC series, and that CoD4 is a PC game ported to consoles and released simultaniously. Of course theres also Halo 3, but like just about every other console FPS, it blew.
But for PC we've had UT2, TF2, HL2-Ep3, ET:QW, arguably Portal, Hellgate: London (it's Diablo 2 for FPS fans,) S.T.A.L.K.E.R, and Crysis.
Now, several of the above came out for consoles as well (though many at a later date.) But it really cannot be argued that they were all designed on and for a PC.
And in the next several years we've got HL2-Ep3, Id's project, Alan Wake and more PC shooters to look forward to.
This comment was edited on Feb 16, 11:21.