PC Mass Effect in May

This press release announces plans for a PC edition of Mass Effect, saying a "re-designed for the PC" edition of BioWare's science-fiction RPG will be released in May:
Chertsey, UK – February 12, 2008 – Leading video game developer BioWare™, an Electronic Arts Inc. (NASDAQ: ERTS) company, has announced that the award-winning space epic Mass Effect™ will be released for the PC in May 2008. Published by EA and re-designed for the PC, Mass Effect invites players to take the role of Commander Shepard as they set out on an adventure to save the galaxy from imminent destruction. Wrought with treachery, heroism, difficult decisions and a universe filled with unique and colorful species, Mass Effect delivers a truly compelling storyline.

Optimized for the PC, Mass Effect for the PC incorporates the following features:

• Optimized controls designed specifically for the PC.

• High resolution visuals – Mass Effect for the PC features highly detailed textures, characters and environments.

• Fully customizable controls – PC gamers can re-map the control scheme any way they like.

• Run & Gun Control – Players can assign biotic powers or skills to ‘hot keys’ allowing them to play Mass Effect with a heavier focus on action.

• New decryption mini-game.

• New inventory screen GUI and functionality – The enhanced inventory system makes it easier for players to equip and modify their weapons and armor.

“Mass Effect serves as a powerful example of video games as an art form, delivering new levels of emotional intensity, realistic characters and a gripping storyline – all set in a compelling new universe,” said Ray Muzyka, General Manager, BioWare and Vice President, Electronic Arts. Frank Gibeau, President of EA’s Games Label added, “EA has struck an agreement with Microsoft to handle future publishing for Mass Effect. We are looking forward to releasing Mass Effect on the PC this Spring and brand new titles in the future.”

Originally released for the Xbox 360™ videogame and entertainment system, Mass Effect has received critical acclaim throughout the world with more than 70 awards including Game of the Year, Console Game of the Year and Role-Playing Game of the Year. Mass Effect combines a deep story with intense combat and challenges the player to make difficult decisions that can significantly impact the course of events. An innovative conversation system allows for lifelike interaction with some of the most realistic digital actors, voiced by Hollywood actors such as Seth Green, Marina Sirtis, Lance Henriksen and Keith David. Mass Effect for the PC has not yet been rated by the Entertainment Software Rating Board.
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94.
 
Re: The benefits of piracy once again.
Feb 13, 2008, 13:36
94.
Re: The benefits of piracy once again. Feb 13, 2008, 13:36
Feb 13, 2008, 13:36
 
As for only buying games from trusted developers, that's a double-edged sword. I've been burned by developers I used to trust. Deus Ex 2 and Gothic 3 come to mind as the most traumatic examples. To assume that a developer will always have a flawless record seems folly to me and now that more and more developers are jumping the console bandwagon, I find my trust a little waining. In addition, by only buying games from developers you trust, you potentially miss out on a lot of great games by more obscure devs. I'd have never played Gothic or Tribes had they not been pirated. However, I did play them and now they are two of my favorite games ever (which I did buy).
I've been burned once or twice, but never badly enough to change my habits. For example, Deus Ex was so good that I more than got $50 out of it (I even bought it again on Steam - although at a much cheaper price), so when I paid $30 for Deus Ex (I waited for reviews) I didn't think I wasted my money. I enjoyed it, even though it wasn't the masterpiece the first one was.

Perhaps I should have clarified my buying habits a little better. There are very few developers I trust enough to buy a game without playing it first. Even among that group, I generally read reviews before buying. Valve is probably the only developer I don't need to read reviews for.

As far as missing out on games, that's what demos are for. Sometimes there is no demo available, and that's a shame. But I don't have a lot of time for games anymore, so missing a few potentially great titles doesn't bother me much. I'm sure you are going to say a demo doesn't reflect the full game, but I think it does. It's true that the full game might get repetitive and boring past what the demo reveals, but that's why combining reviews (good ones from trustworthy sites) with demo play is the best way to make an accurate decision whether to buy the game.

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