NVIDIA/AGEIA Q&A

The NVIDIA AGEIA PhysX Acquisition Q&A on FiringSquad talks with NVIDIA's Derek Perez about the acquisition of AGEIA, a fellow all-caps hardware company. He uses the same "heterogeneous computing model" phrase used yesterday to announce the move (story), an interesting take, since it sounds like they plan to homogenize AGEIA's PPU onto their GPUs, saying "Physics is a natural for processing on the GPU." As for existing stand-alone PhysX cards, he says: "We will continue to support the current line of Ageia products that are on the market today."
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Re: I wanna get
Feb 6, 2008, 19:23
Enahs
 
20.
Re: I wanna get Feb 6, 2008, 19:23
Feb 6, 2008, 19:23
 Enahs
 
Oh please. A calculator doing basic physics calculations for an object is nowhere near the complexity of a real time physics engine. Physics engines in games often operate at fixed rates, say 60hz or 100hz where they must detect collisions for large numbers of dynamic objects, and iteratively resolve penetrations between large numbers of independently moving objects, on top of the more advanced functionality of maintaining constraints of joints or other physical modelling of motors, pulleys, etc. The amount of work involved in that is far above punching in some velocity math on a calculator.


I am sorry. But everything you just said, is mathematically easy and not very computer resource intensive.

What you just said, the raw numbers can be crunched at 100 times a second on a 10 year old computer with proper algorithms. That is one of the things engineers starting using PC's for years ago.

Trying to display that raw data as graphics is where the problem comes in. The difference is the engineers would get the raw data and they would the analyze the raw numbers. Now display it as a real world representation on the screen.




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This comment was edited on Feb 6, 19:24.
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