Savage 2 Postmortem

RPG Vault's Savage 2 Wrap Report is a postmortem by S2 Games about Savage 2: A Tortured Soul, their recently released strategy/shooter hybrid. Topics covered in the article include the genre-defying nature of the game, the development team, the game engine, the development timeline, challenges they overcame, and of course, what went right and wrong with the finished product.
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No subject
Feb 1, 2008, 21:45
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No subject Feb 1, 2008, 21:45
Feb 1, 2008, 21:45
 
Might get this game if I can afford it.

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Re: No subject
Feb 2, 2008, 00:03
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Re: No subject Feb 2, 2008, 00:03
Feb 2, 2008, 00:03
 
It's really fun. I'm enjoying the hell out of it.

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Re: No subject
Feb 2, 2008, 01:22
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Re: No subject Feb 2, 2008, 01:22
Feb 2, 2008, 01:22
 
You and the other 199 people who are playing at any given time

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Re: No subject
Feb 2, 2008, 06:06
4.
Re: No subject Feb 2, 2008, 06:06
Feb 2, 2008, 06:06
 
Its more about 100 at the moment, seems this game isn't very popular. I tried it and enjoyed it but the learning curve is too steep the few players who play it are really skilled (probably practise 4 hours a day) I can't compete with that so I ain't playing it till some sort of balancing is sorted.

Good game, good idea but at the moment not enough average to low skill level players playing. Also the game being heavily based on stats involved lots of statwhoring which results in lack of will to keep playing.

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Re: No subject
Feb 2, 2008, 06:36
5.
Re: No subject Feb 2, 2008, 06:36
Feb 2, 2008, 06:36
 
The game is not that hard. After you learn how the melee and skills work, it gets much easier. Also there are usually about 300 players during prime time and that's good for an indy game.

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Re: No subject
Feb 2, 2008, 11:28
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Re: No subject Feb 2, 2008, 11:28
Feb 2, 2008, 11:28
 
Great game, more people should try the demo. Who cares how many people play it if you can always find a server with enough people on it to have a blast?

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