[Jan 30, 2008, 10:23 pm ET] - Share - Viewing Comments
on Steamworks (And Magick Obscura) on Rock, Paper, Shotgun offers a Q&A
with Doug Lombardi (and an impressive arcane Arcanum reference) about
Valve's release of their Steamwork tools for game developers and publishers
(story). They discuss the motives behind this, and offer a
clear explanation of the package: "Yeah, itís basically itís all the
plumbing involved in Steam, minus the distribution piece. Copy protection,
auto-updating, voice, Steam community, and the other stuff on the release.
Itís all available for free, and people can use any single part, or all of
it. Itís free of charge, and you donít have to distribute the game itself
- Unreal Tournament 3
Tournament 3 Interview notes from the AI frontline on Guardian Unlimited
BeyondUnreal) is a Q&A with programmer Steve Polge, talking about his
bailiwick of AI, and how artificial intelligence has advanced over recent
- Angels Online
Vault's Angels Online Q&A - Part 2 wraps up their conversation with
Joyce Zhou and Daniel Wang about this free MMORPG, learning more about
equipment, the magic system, questing, and more.
on Casual, Peggle & Valve on Rock, Paper, Shotgun gets Jason Kapalka
comments on the aforementioned topics, presumably by threatening to Pop a
Cap in his Peggle.
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