Valve Releases Steamworks

Valve announces the release of Steamworks free of charge, offering developers and publishers the game publishing tools used for Half-Life 2 and The Orange Box. Steamworks allows for copy protection, stats tracking, auto-updates, voice communication, and more:
January 29, 2008 - Valve, creators of best-selling game franchises (such as Half-Life and Counter-Strike) and leading technologies (such as Steam and Source), today announce Steamworks, a complete suite of publishing and development tools - ranging from copy protection to social networking services to server browsing - is now available free of charge to developers and publishers worldwide.

Steamworks, the same suite of tools used in best-selling PC titles Half-Life 2 and The Orange Box, is available for all PC games distributed via retail and leading online platforms such as Steam. The services included in Steamworks may be used a la carte or in any combination.

Specifically, Steamworks offers:

    • Real-time stats on sales, gameplay, and product activation: Know exactly how well your title is selling before the charts are released. Find out how much of your game is being played. Login into your Steamworks account pages and view up to the hour information regarding worldwide product activations and player data.

    • State of the art encryption system: Stop paying to have your game pirated before it's released. Steamworks takes anti-piracy to a new level with strong encryption that keeps your game locked until the moment it is released.

    • Territory/version control: The key-based authentication provided in Steamworks also provides territory/version controls to help curb gray market importing and deliver territory-specific content to any given country or region.

    • Auto updating: Insures all customers are playing the latest and greatest version of your games.

    • Voice chat: Available for use both in and out of game.

    • Multiplayer matchmaking: Steamworks offers you all the multiplayer backend and matchmaking services that have been created to support Counter-Strike and Team Fortress 2, the most played action games in the world.

    • Social networking services: With support for achievements, leaderboards, and avatars, Steamworks allows you to give your gamers as many rewards as you would like, plus support for tracking the world's best professional and amateur players of your game.

    • Development tools: Steamworks allows you to administer private betas which can be updated multiple times each day. Also includes data collection tools for QA, play testing, and usability studies.

"Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market," said Gabe Newell, president of Valve. "Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing."

"As more developers and publishers have embraced Steam as a leading digital distribution channel, we've heard a growing number of inquiries regarding the availability of the platform's services and tools," said Jason Holtman, director business development at Valve. "Offering Steamworks is part of our ongoing efforts to support the needs of game developers and our publishing partners."

Steam is a leading platform for the delivery and management of PC games and digital content. With over 13 million active accounts and more than 250 games, plus hundreds of movie files and game demos available, Steam has become a frequent destination for millions of gamers around the world.

For more information regarding Steamworks, please visit www.steamgames.com/steamworks. To find out about more about Steamworks contact jasonh@valvesoftware.com

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94.
 
Re: ...
Jan 30, 2008, 22:41
94.
Re: ... Jan 30, 2008, 22:41
Jan 30, 2008, 22:41
 
Your posts are much better examples of such preconceived notions and assumptions.

I was kind enough to provide an example; please extend the same courtesy. I strive to derive from observation.

Written like a true hypocrite. It certainly accomplishes no less than your own posts here. These posts are certainly significant enough for you to reply to them. Any discussion of an issue on a public forum including this one can have an impact. You would obviously be surprised at just who and how many read these forums.

I'm here because I know people who share the same past-time I do come here to share experiences, ideas, and opinions, which is valuable to me. Yes, even yours >U I'm not here however trying to change people's minds or change EULAs, which from your actions it appears you are. How does sharing my opinion make me a hypocrite?

First, just because something is common doesn't make it right. Second, consumers have many more avenues for redress and compensation for other goods than they do with video games and other software, and that needs to be fixed. No or almost no retail stores in the U.S. will even accept opened videdo games or other software for refund so consumers don't even have that option when they are dissatisfied with their purchases. And, it's the same story with most game publishers and developers regarding refunds.

I never said it was right or wrong, I said that's the way it is.

The problem is that you shouldn't let your own satisfactory experience cloud your judgement and overlook the fact that other Steam customers are not so fortunate.

I hear a lot of positive things about valve and steam these days, not an uproar about how crappy it is.

No, it doesn't as I am simply returning the favor.

Well, I don't think I've called you any names....yet, but for posting my opinion I'm an apologist and a lackey


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