Valve Releases Steamworks

Valve announces the release of Steamworks free of charge, offering developers and publishers the game publishing tools used for Half-Life 2 and The Orange Box. Steamworks allows for copy protection, stats tracking, auto-updates, voice communication, and more:
January 29, 2008 - Valve, creators of best-selling game franchises (such as Half-Life and Counter-Strike) and leading technologies (such as Steam and Source), today announce Steamworks, a complete suite of publishing and development tools - ranging from copy protection to social networking services to server browsing - is now available free of charge to developers and publishers worldwide.

Steamworks, the same suite of tools used in best-selling PC titles Half-Life 2 and The Orange Box, is available for all PC games distributed via retail and leading online platforms such as Steam. The services included in Steamworks may be used a la carte or in any combination.

Specifically, Steamworks offers:

    • Real-time stats on sales, gameplay, and product activation: Know exactly how well your title is selling before the charts are released. Find out how much of your game is being played. Login into your Steamworks account pages and view up to the hour information regarding worldwide product activations and player data.

    • State of the art encryption system: Stop paying to have your game pirated before it's released. Steamworks takes anti-piracy to a new level with strong encryption that keeps your game locked until the moment it is released.

    • Territory/version control: The key-based authentication provided in Steamworks also provides territory/version controls to help curb gray market importing and deliver territory-specific content to any given country or region.

    • Auto updating: Insures all customers are playing the latest and greatest version of your games.

    • Voice chat: Available for use both in and out of game.

    • Multiplayer matchmaking: Steamworks offers you all the multiplayer backend and matchmaking services that have been created to support Counter-Strike and Team Fortress 2, the most played action games in the world.

    • Social networking services: With support for achievements, leaderboards, and avatars, Steamworks allows you to give your gamers as many rewards as you would like, plus support for tracking the world's best professional and amateur players of your game.

    • Development tools: Steamworks allows you to administer private betas which can be updated multiple times each day. Also includes data collection tools for QA, play testing, and usability studies.

"Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market," said Gabe Newell, president of Valve. "Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing."

"As more developers and publishers have embraced Steam as a leading digital distribution channel, we've heard a growing number of inquiries regarding the availability of the platform's services and tools," said Jason Holtman, director business development at Valve. "Offering Steamworks is part of our ongoing efforts to support the needs of game developers and our publishing partners."

Steam is a leading platform for the delivery and management of PC games and digital content. With over 13 million active accounts and more than 250 games, plus hundreds of movie files and game demos available, Steam has become a frequent destination for millions of gamers around the world.

For more information regarding Steamworks, please visit www.steamgames.com/steamworks. To find out about more about Steamworks contact jasonh@valvesoftware.com

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Jan 30, 2008, 21:05
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Re: ... Jan 30, 2008, 21:05
Jan 30, 2008, 21:05
 
@Bhruic: valid points and absolutely correct except for the last quote. My apologies for obviously not portraying my point more clearly.

For clarity, the point of my last paragraph is, rather than coming on Blues News and ranting on the forums, which accomplishes little, why not do something more about it? You don't like a product? Make your own or support a competitor, start a boycott. Don't like the laws? Get involved in politics and try to change them.

If you still feel it's childish, I would very much appreciate insight as to why you feel this way.

No, it's simply another specious post from a Valve lackey.

A nice example of preconceived notions and assumptions.

Would you like to see my collection of games? It's in the hundreds and goes back to 1990.

For the record, I've been playing games on the PC platform for about 18 years. I have about as much loyalty to a software developer/publisher as they have to their customers. At some point in time, I've received crappy service from all of them, and yes, I complained loudly. I have no love for Valve and clearly remember the travesty that was the half-life 2 release and being unable to authenticate my store bought copy. I used to pre-order every "blockbuster" that was coming out and have been subsequently burned enough to curb my enthusiasm and wait to see what the general consensus is before I buy. It has always been "buyer beware", and not just software.

I made the points I did simply to refute many of your "irrefutable" arguments, and also to make the point that, much like hardware, I go for the best price/performance ratio. I don't care if it's ATI/Nvidia, Valve/MS/whatever or Ford vs Chev. The question I ask is, am I getting value for my money and bang for my buck? The answer to that is undeniably yes with respect to the software licences I have bought to use valve software. Yes, like it or not, that's what we buy, a licence to use the product.

Do I like the way it is? Not particularly, and certainly there are large areas for improvement and things I'd like to see changed. I also don't disagree with everything you say, especially regarding broad based and generalized licencing agreements. However, I feel I still got my dollars worth out of valve, and overall my experience with their customer service has been positive. YMMV.

If you think that post is even reasonable let alone the best, that only demonstrates just how irrefutable my points on the subject are and how moronic you are.

Using personal attacks simply diminishes your credibility. Your arguments are based on many assumptions and a large dose of personal opinion, which you of course have the right to have and voice. That doesn't necessarily make them correct and a long ways from irrefutable. Lackey indeed lol.

The problem as I see it is that, for the most part, you're not really "listening" to what others are saying on this board, and the ones that you do listen to you summarily dismiss because "you are right".

Myself, I appreciate other people's opinions because it makes me examine my own and how I arrived at them. A different perspective is always welcome, whether I agree or not.

Now it's time for me to go play TF2. I've probably got more posts in this thread than in all of the other years I've been a member here, so I am done. Not that I don't come here often, I just don't usually say much

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