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Fallen Empire: Legions Announced

GarageGames announces Fallen Empire: Legions, their upcoming web-based first-person shooter that has been described as TRIBE-like based on footage recently "leaked" onto the intertubes (story). There are some screenshots on, and word is:

EUGENE, OREGON – January 17, 2008 – After months of rumors and a recent video leak on the web, GarageGames today announced initial details for Fallen Empire: Legions, a first person shooter for the recently announced 3D online game platform,

“This is a first person shooter built by hardcore gamers who are wildly passionate about the genre,” said Tim Aste, project director for Fallen Empire: Legions. “The game design allows for us to create a unique experience that brings FPS gaming back to its roots. Legions won’t be just any ordinary jewel matching web game; in terms of graphics and gameplay it will set a new benchmark of what the future of gaming will be on the web.”

"We created InstantAction to give ourselves and the rest of the development community an outlet to make the games they want to play. Rather than churning out sequels or licensed games, we're working with developers focused on creating cool gameplay," said Josh Williams, CEO of GarageGames. "Fallen Empire: Legions will be InstantAction's most advanced example of this so far. Marrying core games with the accessibility and social power of the web is a huge step forward in the industry, and I personally can't wait for this game to be released so I can hop on and start playing everyone."

Developed internally by GarageGames, Fallen Empire: Legions combines distinctive freedom of movement with fast paced first-person combat to create strategic, team-oriented gameplay. The InstantAction platform has allowed Fallen Empire: Legions to leverage the best of what the web has to offer, creating an evolving experience for players that can constantly be improved upon. This is first-person warfare at its fastest and finest!

To sign up for the beta test, receive exclusive sneak peeks of Fallen Empire: Legions, and earn free Action Tokens (InstantAction's virtual currency), please visit

20. Re: No subject Jan 19, 2008, 23:22 Beaner
dsmart I know this is not going to be Tribes. I understand that. But its pretty obvious Garage Games is doing a lot with this game to provide Tribes like gameplay. Why would they even want to keep throwing out the term "Tribes like" in their press releases if that wasnt the case? Either they are lying and trying to use the Tribes name to garner attention (which I highly doubt), or they are making a game that will be Tribes like.

A big part of the uique aspect of Tribes gameplay (being Tribes like) is jetting, jump skiing and x,y axis movment. If this game has all 3 of those elements, its captured a majority of the essence which is Tribes. That does make it unique. Why? Name me one FPS shooter that has jetpacks, jump skiing, x, y axis movement and routes for CTF. None. Honestly the only game that I can remember that even had something somewhat similiar was a game called Citizen Kabuto and that game wasnt really known for its multiplay FPS but the players had jetpacks.

That is why Tribes fans throw out the word "unique" in comparison with every other deatmatch, CTF, capture hold blah blah army whatver FPS. Every other FPS, CSS, BF2, TF2, HALO etc all have the same physics and movement. Being that you arent a big FPS fan I can understand why you cant relate to peoples passion about Tribes. You truly have to be familiar wit the game to understand its differences. It held a special place in many a gamers heart, just the way a game like Civilization or Bioshock may hold a special place in your heart. Many of us that are FPS fans hold Tribes up their in very high regard.

I will agree with you, however about Legions and whether it may be a success or not. Even with jetpacks and all it just may not play the same or have the same fun factor. Who Knows. I'm not expecting Tribes. But if it has the physics and all like Tribes I may enjoy it. Heck Tribes fans havent had much of anything decent since the release of T2. And some would argue since Tribes 1. So we are desperate let us enjoy this while we can. And I am so happy that many of the peeps that worked at Dynamix and made Tribes have found success in other areas without the need for big publishers. I'm also excited to find out later in the year what Scott Youngblood is up to at Red5.

This comment was edited on Jan 19, 23:36.
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    Date Subject Author
  1. Jan 17, 21:39 No subject Mega Fantasy Sci-Fi PostApocalyptic MMORTRPFPS 9000
  8. Jan 18, 09:27  Re: No subject  dsmart 
  9. Jan 18, 10:05   Re: No subject Pubknight
  10. Jan 18, 10:41    Re: No subject  dsmart 
  11. Jan 18, 10:56     Re: No subject Pubknight
  12. Jan 18, 11:57      Re: No subject Jerykk
  13. Jan 18, 12:42       Re: No subject  dsmart 
  14. Jan 18, 15:00        Re: No subject Jerykk
  16. Jan 18, 16:59         Re: No subject  dsmart 
  18. Jan 18, 23:02          Re: No subject Jerykk
  2. Jan 17, 22:07 web-based FPS James
  3. Jan 17, 22:24  Re: web-based FPS ViRGE
  4. Jan 17, 22:25 Well Surf
  5. Jan 17, 22:42  Re: Well Jerykk
  6. Jan 17, 22:58   Re: Well Kosumo
  7. Jan 18, 09:11 LOL loomy
  15. Jan 18, 15:14 Fallen (blah): Legions C.S. Pariah
  17. Jan 18, 22:21 No subject Beaner
  19. Jan 19, 07:39  Re: No subject  dsmart 
>> 20. Jan 19, 23:22   Re: No subject Beaner
  21. Jan 20, 01:40   Re: No subject Jerykk


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