Lord of the Rings Online DX10 Support

Turbine announces that Lord of the Rings Online will be the first MMOG with DirectX 10 support, which may be a reflection of slow DX10 take-up by game developers as much as anything. Word is:
WESTWOOD, MA – January 7, 2008 – Turbine, Inc. announced today that The Lord of the Rings Online™: Shadows of Angmar™ has become the first massively multiplayer online role-playing game (MMORPG) to support the Microsoft DirectX® 10 API and NVIDIA GeForce graphics processors for stunningly realistic imagery. The Lord of the Rings Online, named the 2007 PC Game of the Year 2007, now offers gamers with DirectX 10 graphics cards the most immersive online experience available today.

Players can now experience Middle-earth™ like never before with major improvements to The Lord of the Rings Online’s graphics, including upgraded shaders for water, particle effects and lighting for distant terrain. Players will also be treated to new levels of immersion with the new DirectX 10 exclusive dynamic shadowing features which render realistic real-time shadows in the vast outdoor environments of The Lord of the Rings Online.

“Turbine has a history of pushing the graphics envelope so we can deliver state-of-the art immersive virtual worlds,” said Fernando Paiz, Director of Game Technology at Turbine, Inc. “We began working with NVIDIA very early in the development cycle so that we could fully leverage DirectX 10 technology to achieve our goal of creating the most complete and authentic recreation of Middle-earth. The results speak for themselves as The Lord of the Rings Online has set the bar for what persistent online worlds can be.”

“The FPS genre has long dominated the race to better graphics but with this major update from Turbine, The Lord of the Rings Online players can enjoy graphics as good as or even better than many FPS games. This is an outstanding achievement and the whole Turbine team should be rightly proud of what they have produced,” said Roy Taylor, Vice President of Content Relations at NVIDIA. “This deserves the attention of the entire video games industry and all MMORPG players everywhere. It points to a future where we will see increasing blending of genres and deeper, more immersive PC gaming experiences. We are delighted to have been able to support this work.”
View : : :
62.
 
Re: No subject
Jan 8, 2008, 08:46
62.
Re: No subject Jan 8, 2008, 08:46
Jan 8, 2008, 08:46
 
I played LORTO for a few weeks and really wasn't impressed outside of the nice graphics. The "oh geez, I'm playing in teh middle earth" wore off pretty quick too.

/pass

Avatar 14820
Date
Subject
Author
1.
Jan 7, 2008Jan 7 2008
2.
Jan 7, 2008Jan 7 2008
3.
Jan 7, 2008Jan 7 2008
4.
Jan 7, 2008Jan 7 2008
5.
Jan 7, 2008Jan 7 2008
6.
Jan 7, 2008Jan 7 2008
7.
Jan 7, 2008Jan 7 2008
8.
Jan 7, 2008Jan 7 2008
9.
Jan 7, 2008Jan 7 2008
22.
Jan 7, 2008Jan 7 2008
     Re: No subject
24.
Jan 7, 2008Jan 7 2008
26.
Jan 7, 2008Jan 7 2008
28.
Jan 7, 2008Jan 7 2008
     Re: No subject
47.
Jan 7, 2008Jan 7 2008
61.
Jan 8, 2008Jan 8 2008
     Re: No subject
 62.
Jan 8, 2008Jan 8 2008
      Re: No subject
63.
Jan 8, 2008Jan 8 2008
       Re: No subject
10.
Jan 7, 2008Jan 7 2008
11.
Jan 7, 2008Jan 7 2008
12.
Jan 7, 2008Jan 7 2008
14.
Jan 7, 2008Jan 7 2008
25.
Jan 7, 2008Jan 7 2008
27.
Jan 7, 2008Jan 7 2008
    Re: 4GB!!!
29.
Jan 7, 2008Jan 7 2008
     Re: 4GB!!!
31.
Jan 7, 2008Jan 7 2008
      Re: 4GB!!!
32.
Jan 7, 2008Jan 7 2008
       Re: 4GB!!!
33.
Jan 7, 2008Jan 7 2008
      Re: 4GB!!!
34.
Jan 7, 2008Jan 7 2008
       Re: 4GB!!!
36.
Jan 7, 2008Jan 7 2008
        Re: 4GB!!!
38.
Jan 7, 2008Jan 7 2008
         Re: 4GB!!!
40.
Jan 7, 2008Jan 7 2008
          Re: 4GB!!!
42.
Jan 7, 2008Jan 7 2008
           Re: 4GB!!!
58.
Jan 7, 2008Jan 7 2008
          Re: 4GB!!!
30.
Jan 7, 2008Jan 7 2008
     Re: 4GB!!!
13.
Jan 7, 2008Jan 7 2008
15.
Jan 7, 2008Jan 7 2008
16.
Jan 7, 2008Jan 7 2008
17.
Jan 7, 2008Jan 7 2008
19.
Jan 7, 2008Jan 7 2008
20.
Jan 7, 2008Jan 7 2008
23.
Jan 7, 2008Jan 7 2008
      Re: DX10 support
18.
Jan 7, 2008Jan 7 2008
21.
Jan 7, 2008Jan 7 2008
35.
Jan 7, 2008Jan 7 2008
37.
Jan 7, 2008Jan 7 2008
39.
Jan 7, 2008Jan 7 2008
41.
Jan 7, 2008Jan 7 2008
43.
Jan 7, 2008Jan 7 2008
44.
Jan 7, 2008Jan 7 2008
45.
Jan 7, 2008Jan 7 2008
46.
Jan 7, 2008Jan 7 2008
48.
Jan 7, 2008Jan 7 2008
64.
Jan 8, 2008Jan 8 2008
49.
Jan 7, 2008Jan 7 2008
53.
Jan 7, 2008Jan 7 2008
50.
Jan 7, 2008Jan 7 2008
51.
Jan 7, 2008Jan 7 2008
52.
Jan 7, 2008Jan 7 2008
54.
Jan 7, 2008Jan 7 2008
55.
Jan 7, 2008Jan 7 2008
56.
Jan 7, 2008Jan 7 2008
57.
Jan 7, 2008Jan 7 2008
60.
Jan 7, 2008Jan 7 2008
59.
Jan 7, 2008Jan 7 2008