Your point is squeed by the numbers you choose, you make it look like you have a much larger following than you do.
You should retract those numbers, they way in which you used them is wrong (The point you make is true, but your numbers are that incorrect in regard the topic, that it's misleading to have used them.)
I only wonder if you believe them? Do you? Out of 100 gamers, how many do you think your games are aimed at?
Dude, your assumption is 100% wrong, give it a rest.
I'm not retracting anything. Do you know what the word hypothesis
means? No? OK, how about generalization
No? OK, go look it up please. Thanks, bye-bye.
I could have said one out of two, or four out of five, or a thousand out of two million and the gist of my statement would - at least to someone who has a firm grap of reading comprehension - would have served the same purpose of illustrating that on one hand you have those who like my games and on the other you have those that don't.
I don't care how many gamers have my game. All I care about is that enough keep buying them. So, I keep making them.This comment was edited on Jan 2, 17:59.
Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them