Universal Combat Freeware

Universal Combat is now available as a freeware release, as promised a couple of weeks ago (story). Word from 3000AD is: "Once again, our freeware game is released with no advertising, no nag screens, no expiration date, nothing. Just the full (and patched) single player game as was commercially released in Feb 2004, but with fewer music tracks (the game FAQ shows how players can add their own MP3 tracks) and no multiplayer." The download is available on Atomic Gamer, AusGamers, ComputerGames.ro, FanGaming, FileFront, Gamer's Hell, and Strategy Informer.
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Jan 2, 2008, 17:31
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Re: No subject Jan 2, 2008, 17:31
Jan 2, 2008, 17:31
 
The point of my posting the docs was for him to show me why he thinks the games UI doesn't work.

Um, Derek, The "him" you refer to was "me". I made both posts. You might want to slow down and cross reference poster names before you go off.

Let's recap since you seem to be a bit reactionary and not keeping the entire discussion in context. I can see why that might be a problem with the number of different threads going on in this discussion at the momemt.

* You made the comment, "Even WoW has an obtusely complex interface compared to ANY of my games. "

* I entered the discussion and said that WoW doesn't not have a complex UI, that it couldn't garner 8+ million users if it wasn't easily accessible. Note, I never mentioned your game. I wasn't talking about your game, just your statement regarding WoW.

* You came back and posted links to your manuals.

* I pointed out that those links are irrelevant as the point I was making was about WoW, not BC300AD, UC, or any of the other products you have shipped.

Please go back and READ what I wrote.
Just to be on the safe side I did do that before I wrote this. I'd suggest you do the same for my posts, as you seem to have this idea in your head that I'm trying to talk about your games. I'm not. I'm trying to discuss the comment you made about WoW.

Someone who's been in this industry as long, if not longer, than you. Someone who worked on multiplayer games for well over a decade. I've seen sales data that showed a large number of boxes sold and server usage data that showed the majority of those people never getting past the initial portions of the game due to unnecessary complexity. I know what a bad interface can do to player retention in an MMO. I know what I'm saying when I state that WoW's interface is ntuitive.

Again, you're missing the boat here.

How could I be missing the boat? You replied to my post questioning your comments about the WoW interface with the question, "Thats right, I'm not a poster boy for the PC corporate culture. And who are you again?" and I answered with enough information to let you know that I have enough experience and credentials in this industry to judge the merits of the WoW interface.

Also, as long as you're anon, posting that you're the King of Siam doesn't mean squat to me or anyone else here. Any nitwit can post anon and claim to be whoever they want.

I could post my real name here and it really wouldn't change anything. Yeah, you could go to MobyGames and see that I've worked for SOE, EA, Mythic, and others. You could go to the CMP site and see that I've given talks at GDC and been featured in Gamasutra. But again, that really wouldn't change anything. This discussion stalled at the point where you made a statement about the WoW interface, I explained how I thought that statement wasn't true, and you went off on your strange "I'm under siege", you're an idiot" tangent.

So spare me the pointless - and largely meaningless and inconsequential - rhetoric.
What rhetoric, Derek? Honestly, what have I said that was at all rhetorical?

This comment was edited on Jan 2, 17:33.
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