GameTap Taps Macs

Speaking of Macintoshes, GameTap announces the launch of their promised Mac support via emulation in their new player:
ATLANTA – December 12, 2007 – GameTap, the first-of-its-kind broadband entertainment network from Turner Broadcasting System, Inc. (TBS, Inc.) today announced a new and improved game player that expands the GameTap experience for broadband-enabled PC and Intel-based Mac users.

With the new faster and lighter GameTap player, games launch more quickly and it is even easier to search for and discover games. The player has updated community features, such as the Buddy Hub, which makes it easier to find, talk to and play games with your friends online.

“PC and Mac users alike can now enjoy an expanded GameTap experience with the launch of this new player,” said Stuart Snyder, Turner’s executive vice president and chief operating officer of Animation, Young Adults & Kids Media. “This is yet another example of our commitment to bringing great games and compelling programming to the widest possible audience.”

In addition to faster updates, a cleaner interface and improved game search, the new GameTap player does not require registration and features a GameTap.com navigation bar in the player for fans to get better access to all their favorite sections of the website – including Read and GameTap TV.

With the new GameTap player, Mac users can now access SEGA Saturn and Dreamcast games, including each console’s biggest hits, from Crazy Taxi for the Dreamcast to Saturn’s Panzer Dragoon. With TransGaming’s Cider technology, GameTap’s free and Gold level membership features will run on Intel-based Macs including Mac Books and Mac Minis.

“The Mac is enjoying faster growth than any other computing system and the launch of the new GameTap player enriches the Mac experience even further for that large audience,” said Vikas Gupta, CEO and President of TransGaming. “TransGaming and GameTap are committed to bringing the greatest games to the Mac, which has already included Myst Online: Uru Live, and we are pleased to continue this partnership that enhances the Mac gaming landscape.”

To play the latest titles, Gold level subscription plans are currently available for as low as $5.00 per month and new subscribers can get their first month for only 99 cents. Gamers can also visit GameTap.com to check out the selection of more than 50 free games which are updated each week.
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17.
 
Macs
Dec 13, 2007, 17:13
17.
Macs Dec 13, 2007, 17:13
Dec 13, 2007, 17:13
 
Every time I start thinking that Mac users get a bad rap and might not be so snobby and elitist, I see one of those ridiculous ads. Do people actually fall for them?

16.
 
Re: No subject
Dec 13, 2007, 10:37
16.
Re: No subject Dec 13, 2007, 10:37
Dec 13, 2007, 10:37
 
Yep, it's all about the price of those hogs! I built two gaming rigs for the price of one Mac G5!

15.
 
Re: No subject
Dec 13, 2007, 09:32
15.
Re: No subject Dec 13, 2007, 09:32
Dec 13, 2007, 09:32
 
You too can pay over $2000 for a Mac that has specs of a 900$ self built PC, and limited selection of overpriced videocards!


Oh but it looks so so nice!

14.
 
No subject
Dec 13, 2007, 07:43
14.
No subject Dec 13, 2007, 07:43
Dec 13, 2007, 07:43
 
Now, if they would fix the mount failed bug so I could actually download something.

13.
 
Re: No subject
Dec 13, 2007, 07:40
13.
Re: No subject Dec 13, 2007, 07:40
Dec 13, 2007, 07:40
 
Still no 64 bit OS support.

Yup, this. 32-bit windows games won't load in the client at all. I hear it has to do with their encryption partners ignoring 64-bit OSes. I hope they change something soon.

This comment was edited on Dec 13, 07:41.
12.
 
Re: what do macs
Dec 13, 2007, 01:08
12.
Re: what do macs Dec 13, 2007, 01:08
Dec 13, 2007, 01:08
 
The biggest issue with the Mac is simply API support is lacking. As great as OpenGL is , DirectX is used much more in computer gaming. The Mac/OSX simply does not have a viable alternative to the DirectX API. And as someone else said, if you have to install Windows to play games on a Mac (reliably), why are you wasting money on a Mac? Isn't the whole point of a Mac to use OSX? Build a PC. Cheaper, faster, and the ultimate in customizeable options.

11.
 
Re: what do macs
Dec 13, 2007, 00:46
11.
Re: what do macs Dec 13, 2007, 00:46
Dec 13, 2007, 00:46
 
It's not that the system can't handle them, it's just that developers don't create for them.

Actually, I'm pretty sure the system can't handle them. Videocards are always at least a generation behind on the Mac.

Avatar 20715
10.
 
Re: No subject
Dec 12, 2007, 23:31
10.
Re: No subject Dec 12, 2007, 23:31
Dec 12, 2007, 23:31
 
And if you are booting into Windows for games then you don't really need a Mac client anyway

My thoughts exactly.

I spent a good bit of time getting a Hackintosh to run. I got the games running (ET, Prey, D3, etc) and decided to code a basic game browser.

I loved Xcode and invested a fair amount of time into it, ported over some unix code, started making functional interface for an 'actual' game browser, and recieved zero feedback.

Depressing.

I don't know what it is, if Mac users really are elitist (which is what I was thinking), or they just don't care (which is what I suspect). They're just people that want their computers to work and don't care about games.

The few Mac users that are PC gamers that I know of just didn't give a shit.

Anyways, I abandoned that project as I thought Mac gamers truly weren't worth the effort.

No offense, but after half a year (OSX) of working on this stuff I couldn't get one person to even test it. (Enemy Territory, Q3, basic stuff)

I used to think that:

Mac Users are vain, rich, stupid, desperate and willing pay anything for a game or new software.

I now think:

Mac Users are vain, rich, stupid and just want to surf the internet.

This comment was edited on Dec 12, 23:32.
Avatar 19418
9.
 
No subject
Dec 12, 2007, 23:01
9.
No subject Dec 12, 2007, 23:01
Dec 12, 2007, 23:01
 
Still no 64 bit OS support.

8.
 
Re: No subject
Dec 12, 2007, 22:41
8.
Re: No subject Dec 12, 2007, 22:41
Dec 12, 2007, 22:41
 
Macs in Australia are still gameless.

7.
 
Re: No subject
Dec 12, 2007, 22:35
7.
Re: No subject Dec 12, 2007, 22:35
Dec 12, 2007, 22:35
 
The Mac offering is pretty meh. They charge just as much as the PC version (well that is because you get a general account, maybe they should look into a Mac only one?) but you have a tiny fraction of the games available unless you want to boot into Windows. And if you are booting into Windows for games then you don't really need a Mac client anyway

I thought it was odd they don't even have Mac versions of games that already have Mac ports. Seems a pretty 1/2 assed attempt imo.

"Remember when you were stalking Charles Kuralt because you thought he dug up your garden?"
"Well, something did!"
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6.
 
Re: No subject
Dec 12, 2007, 22:02
6.
Re: No subject Dec 12, 2007, 22:02
Dec 12, 2007, 22:02
 
.... outside all the Mac hate, I'm glad GameTap even tries to do stuff like this. All Macs now have Intel cores in them anyway, it's just the video cards need to be better.

The performance of GameTap's own client and online play leaves a lot to be desired, but it's a good mainstream, legal solution. They're still not up to fan efforts like emulators, but it's better than nothing.

5.
 
Re: No subject
Dec 12, 2007, 22:02
Enahs
 
5.
Re: No subject Dec 12, 2007, 22:02
Dec 12, 2007, 22:02
 Enahs
 
The amount of games on the Mac just increased by 5,000,000%!


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4.
 
No subject
Dec 12, 2007, 21:56
4.
No subject Dec 12, 2007, 21:56
Dec 12, 2007, 21:56
 
Waste of time. Macs are only 6% of the marketshare. Besides, Mac people are too busy looking at themselves in the mirror thinking they are cool to play video games.

3.
 
Re: what do macs
Dec 12, 2007, 20:03
3.
Re: what do macs Dec 12, 2007, 20:03
Dec 12, 2007, 20:03
 
So, now that you've conquered Macs, may I suggest Asia? First run games are cheaper (in Hong Kong, they're $35-45) but prices don't drop, they just run out of stock and stop selling them. Your only hope is for a 'Classics' release, but these are rare and tend to only be the mainstream-est of mainstream games. There's also a ton of people all over with aging PCs who'd love something like this, and at your rates, its easy for kids to convince their parents it's worthwhile.

And if your director of development decides a land-based approach is the right way to go, shoot them.

Avatar 19465
2.
 
Re: what do macs
Dec 12, 2007, 19:24
2.
Re: what do macs Dec 12, 2007, 19:24
Dec 12, 2007, 19:24
 
well, with each new push by game developers the Mac become better for gaming. It's not that the system can't handle them, it's just that developers don't create for them.

I, for one, am glad that developers are making progress here.

(also, with Cider technology GameTap is able to port their games with minimal conversion. It just requires an Intel-based Mac.)

1.
 
what do macs
Dec 12, 2007, 19:12
1.
what do macs Dec 12, 2007, 19:12
Dec 12, 2007, 19:12
 
What do macs have to do with gaming? this is like proving hay bales for your car.

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