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Fury Postmortem

There's an Adam Carpenter Q&A on talking with the creative director at Auran Games about Fury, the PvP MMOG for which he served as lead designer (thanks BeyondUnreal). The postmortem conversation goes into how development of the game progressed, an interesting read in light of its subsequent problems (story). Among other things, Adam says that too many beta testers too early hurt the game, echoing thoughts recently expressed by Richard Garriott about Tabula Rasa (story).

1. No subject Dec 12, 2007, 19:20 WyldKat
Too many beta testers hurt the game?

You mean...people tried the beta and found out what a crappy game this was and weren't duped into buying it?

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>> 1. Dec 12, 19:20 No subject WyldKat
  2. Dec 12, 21:27  Re: No subject JohnBirshire
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