Crysis Beta Reactivation

inCrysis has word that participants in the Crysis beta test must reenlist in order to continue to take part through the game's retail launch in just over two weeks:
We are happy to announce that the currently running Crysis Multiplayer Beta will officially end on November 15, 2007 just one day before the game is available in the stores. We would like to give all the participants the opportunity to enjoy to Beta until its end and we also have the finals of the tournaments coming up!

To extend your Beta access till November 15th it is required to re-activate your account at midnight. Once you launch the Crysis Beta again there will pop up an activation window that requires your personal CD-Key. So if you want to continue playing please re-enter your key and your account will be extended.

For more Crysis news, stay tuned to www.nanosuit.com.
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Re: No subject
Nov 1, 2007, 15:49
15.
Re: No subject Nov 1, 2007, 15:49
Nov 1, 2007, 15:49
 
The beta just had capture the flag but the more points u get gives u access to vehicles & alien tech which makes things interesting. Then there's the suit which mix's it up.

I find the multiplayer game to be somewhat boring. Taking points is all too easy and the game area is spread out too much. A better map could definitely help but I don't feel like the game communicates what is going on to the player very well.

The voice that constantly tells you what point is under attack/being taken is maddening, I just tune him out and stop listening.

I'd like to see defensive positions give bonus's to a players armor so that using the turrets isn't suicide, some type of radar when you have control of a point would be helpful too.

In general just more information for the player to use in locating the enemy. And you should be able to get air dropped or sky dive into the island.

Watch Code Monkeys. It's really f-n good.

Ending Song on Portal:
http://www.youtube.com/watch?v=KjGfgV7rJHI
(Composed by same guy who wrote Code Monkeys Song)
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