New Anarchy Online Business Model

Funcom announces the launch of virtual item sales for Anarchy Online, kicking off the program with a mini-expansion that is designed not to impact game balance. The new scheme will value dollars and euros equally, so a little currency exchange may be in order, since euros are currently worth 40% more than dollars:
Durham, USA – October 12, 2007 – Funcom has now launched the virtual item sales in Anarchy Online. In yet another progressive move from Funcom, the players on Rubi-Ka are now able to purchase sets of points which can be used to acquire virtual items inside the game. The first virtual items introduced with the program come packed inside a new mini-expansion. Amongst other things the new pack includes hover-bikes, hover-boards, social clothing, pets and a luxury apartment. Our focus is to ensure that the virtual items do not affect gameplay balance.

The points are available in three different packages which can be purchased for 10, 20 or 40 USD / EUR, where 100 points is the equivalent of 1 USD / EUR. A new hover-board starts as low as 300 points, but the players can also purchase an entire range. As an introductory offer the players can purchase the entire new collection of boards and bikes for 2000 points.

“This kind of system puts the choice in the hands of the players by allowing them to take as little or as much of the new content as they like,” said Craig Morrison, Game Director on Anarchy Online. “It really adds an extra dimension to what we can provide in terms of fun social items, designed to look cool while being something players don't feel forced into. That extra element of choice has allowed us to add a much broader range of items than we might if we were simply targeting it into a self contained expansion.”

Players who are paying subscribers of Anarchy Online will get a set of monthly points included in the subscription price, and longer pricing plans like 6 and 12 months gives extra points. Funcom would also like to point out that the points are given in full to each character the player has in the game. They are thus able to freely test different virtual items on different characters.

Please visit http://www.anarchy-online.com for more information about the game, or to read an update from Game Director Craig Morrison.
View : : :
8 Replies. 1 pages. Viewing page 1.
Newer [  1  ] Older
8.
 
Re: exchnage rate
Oct 14, 2007, 08:26
8.
Re: exchnage rate Oct 14, 2007, 08:26
Oct 14, 2007, 08:26
 
I ofund it boring. It didnt hold my attention at all.

Never argue with an idiot. They will drag you down to their level and beat you with experience.
7.
 
Re: exchnage rate
Oct 13, 2007, 08:01
7.
Re: exchnage rate Oct 13, 2007, 08:01
Oct 13, 2007, 08:01
 
Wow servers are almost devoid of RPers? Thats very odd, cause back in the day (and as recently as a few years ago) the game was the #1 MMOG for RP. It's got thousands and thousands of items, clothings, places to hang out, a dedicated radio station with contests and parties and such. Must be as the game has slowed down with age, all RPers have moved to Star Wars Galaxies.

Avatar 17499
6.
 
exchnage rate
Oct 13, 2007, 04:21
6.
exchnage rate Oct 13, 2007, 04:21
Oct 13, 2007, 04:21
 
making a euro == 1 dollar just alienated everyone playing he game from the EU. nice move!
5.
 
Re: No subject
Oct 13, 2007, 00:31
5.
Re: No subject Oct 13, 2007, 00:31
Oct 13, 2007, 00:31
 
I bounce back and forth on it from time to time. There's a lot to the game, and a very nice story line. My problem with it is that there's almost zero RP on either server. RK2 (Nimor) is almsot totally RP-dead, while RK1 (Atlantean), you almost have to know one of the six people that try to dictate RP to everyone that wants in on it. It's discouraging, because there's so much RP potential to it...
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
4.
 
Re: No subject
Oct 12, 2007, 17:48
4.
Re: No subject Oct 12, 2007, 17:48
Oct 12, 2007, 17:48
 
I used to play it, in Beta first and then when they made it free. It's got some good stuff in it, but nothing that blew me away. I think the expansions might have solved that, what with alien invasions and practically becoming the X-Com MMORPG, but I didn't (and still don't) want to pay a monthly fee for that.

3.
 
Re: No subject
Oct 12, 2007, 17:39
3.
Re: No subject Oct 12, 2007, 17:39
Oct 12, 2007, 17:39
 
If you can get passed the aging graphics and the performance problems, do to the game having a hard time with modern hardware, then I say go for it. Funcom is in the process of updating the graphics and increasing said performance, but it's gonna take some time.

But yea, AO is one of the deepest, most complex MMOGs out there, and can be a lot of fun.

Avatar 17499
2.
 
Re: No subject
Oct 12, 2007, 16:27
2.
Re: No subject Oct 12, 2007, 16:27
Oct 12, 2007, 16:27
 
My thoughts exactly... This game is fuxing old man. I played it back in the Beta and used to be a freaking huge fanboi for it... probably not even the same game anymore

1.
 
No subject
Oct 12, 2007, 11:17
1.
No subject Oct 12, 2007, 11:17
Oct 12, 2007, 11:17
 
This game is still around? Wow...

Maybe I should finally give it that try I promised it like 6 years ago.

Avatar 17249
8 Replies. 1 pages. Viewing page 1.
Newer [  1  ] Older