$1M to port a game isn't all that much. Game development budgets for AAA titles are in the tens of millions now, not counting advertising costs. $1M would be approximately enough to pay 10-15 people for 12 months of work (figure 50% of that for salary and 50% for overhead such as health care benefits, office rent for the employee, and other fixed operating costs).
The money value here is nothing surprising. Of course, neither is Apple's skeletal gaming group or their historic lack of interest in games.