Half-Life 2 versus Mac Round II

One Million Reasons Why Half-Life 2 Isn't on the Mac (thanks Ant and Digg) is an article by IMG's Tuncer Deniz (formerly of Bungie) responding to a Kikizo Gabe Newell interview where the Valve honcho criticizes Apples commitment to gaming, saying this was the reason for no Mac Half-Life 2 port. Tuncer says the reason Half-Life 2 was not ported to MacOS was Valve's demand of a (Dr. Evil voice) one million dollar advance from the potential publisher of a Mac edition, though he seems to support Newell's point with statements like: "Apple has one or two people at the company concentrating on Mac games."
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Re: written out of context
Oct 7, 2007, 20:34
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Re: written out of context Oct 7, 2007, 20:34
Oct 7, 2007, 20:34
 
$1M to port a game isn't all that much. Game development budgets for AAA titles are in the tens of millions now, not counting advertising costs. $1M would be approximately enough to pay 10-15 people for 12 months of work (figure 50% of that for salary and 50% for overhead such as health care benefits, office rent for the employee, and other fixed operating costs).

The money value here is nothing surprising. Of course, neither is Apple's skeletal gaming group or their historic lack of interest in games.

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