|Unstinky Links!||Thanks Ant and Mike Martinez.|
|Stories:||Mr. Potato Head in ecstasy bust.|
|Science!:||Science stumbles on with Ig Nobel awards.|
Files - Picture of The Day. Thanks Advocate.
Pee-Wee's Chairy abandoned on street. Thanks Boing Boing.
O RLY Halloween costume.
|Media:||How NOT to do the soap-in-a-microwave trick.|
|Follow-up:||Cops go out on a limb for amputee. Thanks Neutronbeam.|
Most people don't consider urine clean
And people don't shit in the shower.
Yeah, and some of them are too gross for most guys, like peeing in the shower. How many guys actually do that?
Conversely, I'm so glad my wife isn't a typical "Western" woman (probably because she's Asian). For example, she does the Guy's #9 just as much as I do.
What's wrong with peeing in the shower?
Yeah right, that is way too many steps.Yeah, and some of them are too gross for most guys, like peeing in the shower. How many guys actually do that?
Lots of good info...
Multicore Support - Team Fortress 2 only makes use of multiple CPU cores for its particle system. However, both Episode 2 and Portal make use of the Source engine’s new scalable multicore system.
Their multicore solution will scale dynamically with however many cores you have on your system. The more cores you have, the more Source engine subsystems will be offloaded to these cores. What are these “subsystems” I speak of, you may be wondering. Areas such as the particle simulation, the materials system, and artificial intelligence are just a few of these subsystems that can be offloaded onto other cores for increased performance across the board.
PCGH: It is well known that your engine supports multi core CPUs. What is the maximum number of threads the engine can calculate? What is the performance gain when you play UT 3 with a quad core CPU? Will the engine even support future CPU with more than four cores?
Tim Sweeney: Unreal Engine 3's threading support is quite scalable. We run a primary thread for gameplay, and a secondary thread for rendering. On machines with more than two cores, we run additional threads to accelerate various computing tasks, including physics and data decompression. There are clear performance benefits to quad-core, and though we haven't looked beyond that yet, I expect further gains beyond quad-core in future games within the lifetime of Unreal Engine 3.
LINGUISTICS: Juan Manuel Toro, Josep Trobalon and Nuria Sebastian-Galles for demonstrating that rats can't tell the difference between a person speaking Japanese backward and a person speaking Dutch backward.
ugh, probably works in the same lab as Enahs.