Ubisoft announces Tom Clancy's Air Combat, describing this as a franchise,
rather than a game, saying the "brand will launch in 2008" for PCs and consoles,
offering aerial combat, and what they're hoping will be "an instant online
multiplayer hit." Here's word:
Ubisoft Takes To The Skies With New Tom
Clancy Air Combat Brand
Chertsey, England – September 25, 2007 – Ubisoft, one of the world’s largest
video game publishers, announced the creation of a new Tom Clancy franchise
being developed by Ubisoft’s Bucharest studio for next generation consoles and
PC. The first air combat game taking place in Tom Clancy’s universe, the brand
will launch in 2008.
“Ubisoft has an unrivalled track record of creating and sustaining new brands,”
said Serge Hascoet, chief creative officer at Ubisoft. “Our commitment to
refreshing our catalogue with regular introduction of new IPs is what keeps
gamers coming back for more. With this new brand we’re redefining the aerial
combat genre and extending the Tom Clancy universe to deliver a compelling new
action titles to next-generation gamers.”
Set in the near future, the game imagines a world where a private military force
has accumulated such power that it attacks the USA. Thrust into the cockpits of
incredibly powerful and technologically advanced jet fighters, gamers will
benefit from hi-tech piloting assistance, providing comfort, security and
enhanced perception. As players gain skills and confidence, they will be able to
shed the assistance. But before choosing performance over security, they’ll have
to weigh the risks carefully.
“We are confident that this new brand will become the new benchmark for flight
combat games and will be, like other Tom Clancy based games, an instant online
multiplayer hit,” says Sebastien Delen, managing director of Ubisoft’s Bucharest
studio. “The player will experience all the action and excitement of modern air
combat, from intense dog fighting to tactical strikes.”