DX9 vs. DX10 – The endless question
To shed some light into one of the most discussed topics regarding Crysis multiplayer I would like to explain you the differences between Crysis MP DX9 and DX10.
As for the DX9 version we won’t have physics and day and night cycle in-game. That means you won’t be able to shoot down trees and/or alter any other objects than vehicles on the map. Additionally the time of day setting doesn’t change dynamically. This is caused due to the tremendous server load such physics might cause on crowded gaming servers. Still you will be able to experience maps with different time of day settings since the maps can be altered in the Sandbox2 Editor.
Rather than providing the community partially working features we limit this for the DX10 version only. Due to the strong hardware available with DX10, server load is less and performance is increased. This ensures the pure physics and day and night cycle experience without any limitation.
Gamers with a DX10 card are able to play on DX9 servers, but with the limitation of the respective server. Vice versa it is not possible for gamers with DX9 cards to play on DX10 servers due to the limited features.
For christ sake you tards. The advanced physics are in DX9, just not in multiplayer mode for DX9.That's still a big omission especially when you consider that many if not most players will play through the single-player game once and then never touch it again. If the multiplayer gameplay doesn't have advanced physics, what is the fucking point of playing it? Players might as well go play some five or six year old game instead which doesn't have destructable objects in it either.
I suspect it has to do with how DX10 and 9 are coded for the netcode; that in the DX9 version for some reason sending the location, speed, direction, etc, of the advanced physics requires more data to be transfered, a lot more.That sounds unbelieveable especially since Windows Live is what Microsoft now recommends for its networking library, and it supports XP.