Crysis DirectX 9 & 10 MP Performance

Total Crysis offers an update on how multiplayer will work in Crysis (thanks Voodoo Extreme). A number of topics are covered, including how DirectX 9 servers will be limited compared to DirectX 10 servers, not because of software, but hardware:
DX9 vs. DX10 – The endless question
To shed some light into one of the most discussed topics regarding Crysis multiplayer I would like to explain you the differences between Crysis MP DX9 and DX10.

As for the DX9 version we won’t have physics and day and night cycle in-game. That means you won’t be able to shoot down trees and/or alter any other objects than vehicles on the map. Additionally the time of day setting doesn’t change dynamically. This is caused due to the tremendous server load such physics might cause on crowded gaming servers. Still you will be able to experience maps with different time of day settings since the maps can be altered in the Sandbox2 Editor.

Rather than providing the community partially working features we limit this for the DX10 version only. Due to the strong hardware available with DX10, server load is less and performance is increased. This ensures the pure physics and day and night cycle experience without any limitation.

Gamers with a DX10 card are able to play on DX9 servers, but with the limitation of the respective server. Vice versa it is not possible for gamers with DX9 cards to play on DX10 servers due to the limited features.
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Sep 14, 2007, 13:03
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theyarecomingforyou, you had problems with oblivion with that?! I dunno.. maybe it really was because I am using a Q6600, but when I got my 8800gtx ultra and ran oblivion, it had zero problems with graphics at full.
I didn't say that I had problems - I said that performance wasn't that good. I didn't get any major slowdowns but it just didn't perform as well as I'd expect for a machine with much better specs than were even available at launch. After seeing how well BF2 and Source run Oblivion just doesn't feel as responsive or smooth. STALKER is another game where I'm not happy with performance, whereas other demanding games like F.E.A.R. run absolutely stunnginly with max settings and AA. I have high expectations and my system is certainly setup right. It's not just about slowdowns - ET:QW is terrible because it doesn't feel smooth even though I'm getting great framerates with maxed out settings.

I've been running my 24" Dell 2405FPW for several years now... and I wouldn't trade it for anything! (ok, except maybe a 2407FPW) I'm only running a 7950GX2, and I run my games fine.
In every situation, I can run a game the way I want at 1920x1200 with a little AA, or 1680x1050 w/decent AA quite well. My roommate has a 2405FPW on a 7800GTX, and he has no problems either.
It's not about problems but the user experience. The whole point about having a top end machine it getting an experience that is silky smooth with the eye candy turned on (that means AA at 2x minimum and everything on max). That means not havinng a framerate that drops below 60fps. I guess I have high standards but a 7800GTX with a 24" screen... that is not what I'd class as a nice experience. Then you have to factor in newer games. Performance at 1920x1200 in Crysis with max settings and 4xAA is just not going to be good with current generation cards like the 8800GTX - even in SLI it's entirely likely the framerates will drop below 50, which is far from ideal.

If other people want to run Crysis at 1920x1200 and see their framerate drop into the sub-50 zone then that's great but I don't and wouldn't recommend it to others. It's my advice. Obviously others are free to disagree with me and I'm not claiming my viewpoint is any more relevant or true than anyone else's (except for Riley - he's always wrong).

- - - - - - - - - - - - - -
Founder of the "I Hate Smiley Fitz" society

Remember: Riley has autism. He has trouble communicating, and in an overstimulating
environment, he can get frightened and run away, leaving his parents frantic. - Auburn
"The price of freedom is eternal vigilance."
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