DX9 vs. DX10 – The endless question
To shed some light into one of the most discussed topics regarding Crysis multiplayer I would like to explain you the differences between Crysis MP DX9 and DX10.
As for the DX9 version we won’t have physics and day and night cycle in-game. That means you won’t be able to shoot down trees and/or alter any other objects than vehicles on the map. Additionally the time of day setting doesn’t change dynamically. This is caused due to the tremendous server load such physics might cause on crowded gaming servers. Still you will be able to experience maps with different time of day settings since the maps can be altered in the Sandbox2 Editor.
Rather than providing the community partially working features we limit this for the DX10 version only. Due to the strong hardware available with DX10, server load is less and performance is increased. This ensures the pure physics and day and night cycle experience without any limitation.
Gamers with a DX10 card are able to play on DX9 servers, but with the limitation of the respective server. Vice versa it is not possible for gamers with DX9 cards to play on DX10 servers due to the limited features.
Do you seriously believe there will be "No" physics.This is not an argument over semantics. Of course all FPS games have at least a basic physics system for character and ohject movement. What I mean is more advanced and interactive physics as major FPS games have had for the past several years such as those provided by Havok or another physics library. From those official comments, it appears that Crysis will not have that on DirectX 9.
Come on, I have no doubt they are talking the big physics explosionsRead the official comment again. It states "you won’t be able to shoot down trees and/or alter any other objects than vehicles on the map." That means that its physics won't do what Havok-powered games like Half-Life 2 and F.E.A.R. do.
Do you think driving the jeep won't have physics attached, etc.?I don't consider vehicle physics to be anything special since games with vehicles in them have had advanced physics for them long before even DirectX 9 was released.