Total Crysis offers an update on how
multiplayer will work in Crysis (thanks
Voodoo Extreme). A number of topics are covered, including how DirectX 9
servers will be limited compared to DirectX 10 servers, not because of software,
but hardware:
DX9 vs. DX10 – The endless question
To shed some light into one of the most discussed topics regarding Crysis
multiplayer I would like to explain you the differences between Crysis MP DX9
and DX10.
As for the DX9 version we won’t have physics and day and night cycle in-game.
That means you won’t be able to shoot down trees and/or alter any other objects
than vehicles on the map. Additionally the time of day setting doesn’t change
dynamically. This is caused due to the tremendous server load such physics might
cause on crowded gaming servers. Still you will be able to experience maps with
different time of day settings since the maps can be altered in the Sandbox2
Editor.
Rather than providing the community partially working features we limit this for
the DX10 version only. Due to the strong hardware available with DX10, server
load is less and performance is increased. This ensures the pure physics and day
and night cycle experience without any limitation.
Gamers with a DX10 card are able to play on DX9 servers, but with the limitation
of the respective server. Vice versa it is not possible for gamers with DX9
cards to play on DX10 servers due to the limited features.