Considering several of the techs found in the Dx10 edition but not the Dx9 edition, such as alpha-to-coverage (basically anti-aliasing of foliage, shrubs, etc, one of the reasons it looks so crisp and clear,) we've been told is a Dx10 tech that's not in the Dx9 edition because it's not possible. An example of this is the Dx9/Dx10 comparison video found on gametrailers.com. You can see a very clear difference in the foliage and shrubbery between the two.
Thing is, Valve has introduced this same tech into the Source engine for Episode 2 because Ep2 takes place out in the natural world, not in the city. But whats this? The EP2 engine upgrade isn't a Dx10 only thing? Thats right.. for Valves game it seams, alpha-to-coverage is entirely possible in Dx9!
So yea, it's probably M$ heavily funding Crytek to put certain lovely new techs in the Dx10 version of the game to make it look a bunch better, when in reality, you they could be doing the same exact thing in Dx9.
Oh and the whole 'there is no day/night cycle because Dx9 hardware wouldn't be able to handle it in a multiplayer environment.' Who the f' do they think they are kidding here?
This comment was edited on Sep 13, 23:47.