It is my sad duty to announce that FASA Studio has officially closed its doors.
Today was the official last day of employment for those of us who had not moved
on to other positions within Microsoft Game Studios. While the rumors have been
circulating forever, we chose to wait on an official announcement because we
didn’t want people’s attention distracted from our last product, Shadowrun, a
game we love.
As a testament to the team's commitment to Shadowrun, we released three title
updates to improve the product even after the team learned we were losing our
studio. We have kept our Community Manager and Technical Support Manager on the
job to aid and support you and will continue to do so while people continue to
play our game. I am pleased that about half of us have found great positions
elsewhere in MGS and Microsoft where they can share their experience and passion
with the great people there.
But now, as the last of us say our goodbyes to each other, I’m saying goodbye to
you on behalf of a group of talented and dedicated professionals who busted
their humps for the love of the game. I am proud to have worked with and
represented them to you and know that wherever they go, they will continue to