Crysis Beta Info - Updated

inCrysis offers an update from Crytek about the Crysis multiplayer beta, clarifying why the first round of testing was not announced, and that when testing is opened up further, no paid subscriptions will be required (see update). Update: It has been pointed out that the way this is worded makes it possible that paid subscriptions may still be required for subsequent rounds of testing:
Missing public announcement

As many of you may have recognized, there was no public announcement from either EA or Crytek regarding the Crysis MP Beta. The reason for this was that this batch 1 of the Beta is an internal test only and is not the actual start. The official Beta for Fileplanet subscribers is almost ready and there will be a huge global announcement with lots of information included. Additionally this announcement is just the beginning of an upcoming community focus – so expect a lot more information in form of screenshots, videos, reports, events and much more to be ready for you!

Batch 1 - Friends & Family internal test

Quite a few of you wonder why you haven’t had any chance to sign-up for the first batch of the Beta. This was due to this first batch being available for a pre-selected group only. The members of this group are people who have been invited by EA and/or Crytek to join the Beta program of Crysis. There has been a very limited number of available keys for them. Additionally Fileplanet gave a few of their Founder’s Club Members the chance to sign-up for this event as well.

This is our final test to verify the stability before the initial Beta begins. It is an important test for EA and Crytek since we can see how everything works under real life conditions. This internal test is not directly related to the rest of the Beta. Therefore we did not plan to official announce it.

Payment required to access the Beta? No!

We have read a lot of posts about people who mentioned that you need to pay additional money to be able to join the Beta. Just let me get this straight – this is definitely not the case. When you have a subscriber account you will be able to sign-up for one of the upcoming batches.

The payment many of you have been discussing about was related to the Founder’s Club membership of Fileplanet which was needed to get one of the very few places in the first batch. Founder’s Club membership is not necessary to take part in the upcoming batches.
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Re: No subject Sep 13, 2007, 12:05
Sep 13, 2007, 12:05
 
I'm old enough to remember a world before the internet, then a world with the internet - a world of free game demos, free music and no File Planet, EA wasn't raping the earth and spewing their corporate bile on all of the gamers, when Gamespy was just a game browser......a simpler time.

Then bandwidth became an issue and game companies were no longer able/willing to provide the needed bandwidth to provide gamers with the pipe to get their game demos. I remember back in the day when I downloaded a 5 mb file for I think the original Quake II and it took all night on my dial-up modem.

Someone woke up and saw that games were no longer kids play, and that in fact the video game industry had become a larger money maker then the movie business. There are fewer people watching TV today then ever before.

Now we have a world of paid betas, paid download providers (a la File Planet, etc.), in-game ads, banner ads up the ass on every website and so forth. The only true innovations are coming in the graphics area, since so few developers are afraid to branch out and try something new because publishers want something that is a sure hit. The publishers don't want something that hasn't been done before and developers, passionate about their projects, are willing to bow down to the publisher because they want to get their game out to the public. I always used to hear when I was young, with regards to my occupation "do something that you would do for free, and if the money is there then even better". But my perception today is the developer that would do a game for free for love is longer able to do so - its no longer "I want to make a game that I love, and that I hope other people will love as well". Its now about "making a game that will make a lot of money" because money has become the focal point. The industry is no longer about games for gamers by gamers - it is now being run by executives, who have never played a game, much less held a joystick, staring at their bottomline and their stock options and killing the industry - when money is the only motivator it will not be well taken care of, which is why the game world is filled with sequels, bad movie tie-ins and rushed, broken products that require patches on day 1 - very few companies truly care about the gamer, they don't care about the "out of box experience" and how much the gamer enjoys that experience (from box to cd tray). Look at 2K (BioShock), they were more concerned with making things difficult for the gamer with auth issues and copy protection software that they forgot the gamer. There are a few exceptions, there are some developers that still hold to "it will be done when its done, money or not, we want to deliver the best product possible to our customers". But only companies like Blizzard/id have that kind of clout.

I realize that I'm preaching to the choir here, but honestly it bothers me so much that my beloved hobby is killing itself, we have game company CEOs whose only previous experience was with oil, manufacturing and retail companies.

I'm not sure where the industry is heading - but based on what we've seen so far, and the current trends, I'm not feeling too good about the future of gaming. I'll keep hoping for bigger and better things, more innovations, a Games for Windows initiative with some teeth and customer service people that realize that we the gamers are the ones putting macaroni and cheese on their dinner tables.

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