zirik:
-The gamespeed doesnt match the features. radar, turrets, classes, upgrades, objectives, campaign mode etc.. and strafejumping, bunnyhopping and running at cheetah speeds?
-the vehicle controls are wonky
-the GDF weapons are at a disadvantage compared to the Strogg weps in terms of "what can you see when the shit hits the fan", meaning, the Strogg weapons fire lasers which can be used as a sort of tracer fire.
-the deployables are too tall/visible and take up too much of a footprint.
-the 3rd eye camera's detonation is rather useless
-from all but one of the forward spawn points on both maps, the GDF can take out the correctly-placed Strogg deployables from the safety of their base..because, the deployables stand out, and there are only a few places per map (thus far) where the deployables are best placed so you always know where they are placed.
-air vehicle controls blow
-again, the animations are garbage (Strogg grenade throw looks horrible)
-if I am a Strogg player, defending a Sewer, where are my native interior defenses? no built-in turrets?
-field ops rather useless indoors. (wheres my smaller anti infantry turret?)
-the official videos show a slightly faster than BF, slightly slower than quake game speed with what appears to be coordinated attacks.. the game is nothing like that. ..creative marketing? purposeful deception? whatever..
-no VoIP, despite squads.. which btw, are wholly useless anyhow.
8vs8 (clan gaming preference) is horrible. Too many vehicles, deployables care vs in the fight fray = not going to happen. I ruined games by taking the RL/Strogg equivalent..name escapes me.. and just taking out the deployables. The enemy couldnt repair them/deploy them faster than i could take them out. kicker.. i was taking them out from inside my base, or near the friendly confines.
did you get all that?