completely arrogant and asinine position on Save Games (Quick Saves)
Majority of people didn't have a problem with the Auto-Saves and finished the game without a problem. They made a design decision and went with it. Was it the best choice, probably not. But it didnt really effect the game that much, except for the crybabies that need to quick-save every 30 seconds.
I.e. the imbalance in the last third of the game, AI issues of scoping an enemy hundreds of years away, then having his buddy hit you with a 45 pistol from that distance, (should just to get a general direction, not know your exact loc and then hitting you, Functioning Coop and when they abandoned the game around the time, they started working on the shader 3 they left broken many ATI users, iirc.
Boohoo, the enemies were tough. You must suck, cus most people were able to beat the game without too much trouble, and without the whining.
I beat the game before any patch came out. Never once was I shot by a pistol at long distance through heavy foilage. They chased me down, I hid, they lost me, I killed them.
Never really followed Far Cry before it was released, so Co-Op wasnt a missed feature. And honestly, their netcode was about as bad as Serious Sam's...so why waste time on Co-Op when they cant even get multiplayer playing properly.
Shader 3 support...ATI cards havent had it until recent cards. Blame ATI for not supporting it sooner, not Crytek for implementing it for Nvidia users.
They didn't abandon the game, Ubisoft did. It was Ubisofts responsibility to fund the patch development...they withdrew that and stopped supporting the development. If Ubisoft wanted a patch done they didnt even need to have Crytek do it. They could have hired other developers.
Crytek did the best they could considering the crap Ubisoft put them through...why the hell do you think Crytek went with a different publisher for Crysis?
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Day of Defeat Source and S.T.A.L.K.E.R
This comment was edited on Sep 13, 03:52.