The Enemy Territory: QUAKE Wars PC Demo comes with the final version of Valley, one of the larger battlegrounds in the game. Set in Yosemite, California, Valley has the Global Defense Force on the attack, as they attempt to foil a Strogg contamination plot centering on a water treatment facility. Valley features a great blend of close quarters infantry action, vehicle battles and aircraft dogfights, and the varied terrain combining mountains, waterways, tunnels and industrial structures allows for many different playing styles. To top it all off, there's a multitude of optional side missions and plenty of opportunities to try out the various defense turrets, artillery and radar deployables - Valley is a prime example of the frantic and diverse action you'll find in Enemy Territory: QUAKE Wars.
If you want to learn more about Valley, read our Valley Map Guide for a full run-down of the team objectives, secondary missions and a host of tactical tips for getting the most out of the various GDF and Strogg weapons, items, deployables and vehicles.
For those who already played Valley in the Public Beta, the map has undergone further balance improvements based on your feedback. Most notably, the GDF can now capture the Contaminator Forward Spawn before the Shield Generator is hacked, which really cranks up the action around that objective. On top of that, the Demo contains the final XP and weapon balance, player movement, and vehicle handling.
The Demo also features ETQW's bots, so you can explore the map and gameplay in single player mode with computer-controlled opponents, or use the bots to fill up empty slots on multiplayer servers. We are also including the standalone server as well as the server launcher tool, so you can host your own online and LAN games.
I hope they made some serious changes to Valley...the beta 2 version is so biased in favor of Strogg that it is somewhat pointless to even play it.
I hope they made some serious changes to Valley...the beta 2 version is so biased in favor of Strogg that it is somewhat pointless to even play it.
It all depends on which team has their act together.
I hope they made some serious changes to Valley...the beta 2 version is so biased in favor of Strogg that it is somewhat pointless to even play it.
Scottish Martial Arts
It all depends on which team has their act together. When Beta 2 was first released, all of us on the first server I played on were convinced that the map was horribly biased in favor of GDF. The reason? In Phase 3 and 4, GDF can easily spawn camp the Strogg's main spawn with vehicles, if they know what they're doing. Since then I've rarely seen it happen, but if GDF can vehicle rush straight across the bridge, up the ramp and hang a right into the Strogg spawn, they can easily tie down enough Strogg players that Covert Ops shouldn't have any problem hacking the shield gen. The point is that the map offers opportunities for both teams to dominate if and only if the teams have their acts together. Otherwise it has seemed to be roughly even as to which team wins.
sponge
The biggest change is the forward spawn being available on the Shield Generator stage. This was largely considered the biggest problem with the map; the MCP phase needed work but the Shield Gen was even worse.
Strogg sits with a 2/1 win ratio over GDF.
GDF get no airpower in the first phase, strogg have the Icarus and the Tormentor.
Not to mention the massive deployable area that that the Strogg have in all three phases of the map compared to the horrendous deployable area tha GDF gets.
Yeah GDF can spawn camp the back Strogg spawn with a goliath, but it isn't easy or quick to get a tank up there to do it.
They really need to reevaluate the vehicle dynamics of Phase 2.
They really need to reevaluate the vehicle dynamics of Phase 2.
On the other hand, a couple of rocket launcher armed soldiers seems to more than make up for the GDF lack of vehicles
Scottish Martial Arts
I agree to a point. On the other hand, a couple of rocket launcher armed soldiers seems to more than make up for the GDF lack of vehicles. It seems like whenever GDF gets hung up on Phase 2, there are hardly any Soldiers playing. With soldiers you can easily disable the Strogg deployables, which forces the Strogg to move forward and engage on the even ground of an infantry battle.
Whats with the ****ng bots? I cant stand playing on servers with bots. Why do people even like bots? Can someone who actually enjoys playing against bots, ,especially on an on-line server, please explain the ****ng fascination with playing against computer code versus an intelligent human being?