ETQW Demo Details

The Enemy Territory: QUAKE Wars Website now offers details on the demo for Splash Damage's now-gold teamplay shooter. The demo is still expected on Monday, with an IRC release party planned to surround the release. The story also reflects system requirements, and describes its content. Word is:
The Enemy Territory: QUAKE Wars PC Demo comes with the final version of Valley, one of the larger battlegrounds in the game. Set in Yosemite, California, Valley has the Global Defense Force on the attack, as they attempt to foil a Strogg contamination plot centering on a water treatment facility. Valley features a great blend of close quarters infantry action, vehicle battles and aircraft dogfights, and the varied terrain combining mountains, waterways, tunnels and industrial structures allows for many different playing styles. To top it all off, there's a multitude of optional side missions and plenty of opportunities to try out the various defense turrets, artillery and radar deployables - Valley is a prime example of the frantic and diverse action you'll find in Enemy Territory: QUAKE Wars.

If you want to learn more about Valley, read our Valley Map Guide for a full run-down of the team objectives, secondary missions and a host of tactical tips for getting the most out of the various GDF and Strogg weapons, items, deployables and vehicles.

For those who already played Valley in the Public Beta, the map has undergone further balance improvements based on your feedback. Most notably, the GDF can now capture the Contaminator Forward Spawn before the Shield Generator is hacked, which really cranks up the action around that objective. On top of that, the Demo contains the final XP and weapon balance, player movement, and vehicle handling.

The Demo also features ETQW's bots, so you can explore the map and gameplay in single player mode with computer-controlled opponents, or use the bots to fill up empty slots on multiplayer servers. We are also including the standalone server as well as the server launcher tool, so you can host your own online and LAN games.
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16.
 
No subject
Sep 6, 2007, 14:59
16.
No subject Sep 6, 2007, 14:59
Sep 6, 2007, 14:59
 
Whats with the ****ng bots? I cant stand playing on servers with bots. Why do people even like bots? Can someone who actually enjoys playing against bots, ,especially on an on-line server, please explain the ****ng fascination with playing against computer code versus an intelligent human being?

After the first few weeks of online play where it will appear that people are trying to teamplay to achieve the objectives laid out in the design of the maps and everyone turns the game into one big outdoor deathmatch battle, you’ll be glad that there’s bots to play against, offline.

remember, blame the player(s), not the game.

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