Santa Monica, CA – August 30, 2007 – The ultimate online team and objective-based multiplayer experience is locked and loaded! id Software™ and Activision, Inc. (Nasdaq: ATVI) announced today that Enemy Territory: QUAKE Wars™ for Windows® PC has gone gold and will be available in retail outlets in Europe and Australia on September 28, 2007 and on North American store shelves beginning October 2, 2007. Developed by Splash Damage, the prequel to the futuristic wars in the QUAKE II storyline pits the armies of Earth’s Global Defense Force (GDF) against the invading alien Strogg in the multiplayer action shooter that transports players to the front lines in the battle for Earth.
“After months of testing, tweaking and balancing Enemy Territory: QUAKE Wars, I’m pleased to finally be able to say ‘It’s Done!’” said id Software CEO Todd Hollenshead. “We’ve had a ton of fun getting the game ready for the masses and I’m looking forward to seeing the massive battle for the top of the online leaderboards begin!”
To date, Enemy Territory: QUAKE Wars has won more than 15 awards and has been heralded as one of the most anticipated new titles in 2007 by nearly a dozen publications.
“The opportunity to develop Enemy Territory QUAKE Wars has been mind-blowingly cool!” said Splash Damage Owner and Creative Director Paul Wedgwood. “The passion and effort put in by our team at Splash Damage, combined with the amazing direction and mentoring we’ve received from id Software has lead to an award-winning game that we’re incredibly proud of. Our team can’t wait to join fans across the globe to fight in Earth’s battle for survival!”
Enemy Territory: QUAKE Wars for Windows PC is rated “T” by the ESRB and carries a suggested retail price of $49.99 for the regular edition and $59.99 for the Limited Collector’s Edition. To learn more about the game and to secure a pre-ordered copy, visit http://www.enemyterritory.com/.
Enemy Territory: QUAKE Wars takes place in the year 2065 and gives gamers the chance to play as the GDF or Strogg in one of five unique character classes, either online or offline with computer controlled AI teammates and opponents. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.
Enemy Territory: QUAKE Wars is also in development by Nerve Software for the Xbox 360™ video game and entertainment system from Microsoft and by Activision Foster City for the PLAYSTATION®3 computer entertainment system.
It is probably one of the main reasons why this game will ultimately fail, players will endlessly compare and contrast the way ETQW works and plays to Battlefield and most often will come to the conclusion that Battlefield, despite its many flaws, implemented most of these apparent similarities better.
BF literally invented the type of gameplay that ETQW is imitating so if anything is rehashed garbage its the latter.
It's sad to see such vitriol between blues members, both of whom I respect.That's where you've got it wrong. If you despise everyone then it's funny to see people laying into each other - who wins makes little difference; it's just entertaining. Unless of course it's Riley, in which case you know he's wrong and it's just about how much you can irritate him.
That is complete and utter crap. The battlefield series has never been a "vehicle combat game first" but always been about combined arms with infantry at its core.
Karkand the most popular BF2 map hardly has any vehicles in it.
BF literally invented the type of gameplay that ETQW is imitating so if anything is rehashed garbage its the latter.
No it did not.
BF is a vehicle combat game first, then a FPS. QW is trying to be a FPS first. As for the other similarities, BF did not even come close to inventing.....
And that it's large scale battles for objective points, both indoor and outdoor, team vs team, fire-teams, etc, etc, etc.
and you're still a trolling retard.
the only similarities between the two are that they’re both first person shooters and have vehicles
BF literally invented the type of gameplay that ETQW is imitating so if anything is rehashed garbage its the latter.
Re: Anything for a buck Aug 31, 12:41 grudgebearerhttp://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=70514&id=341161&boardid=1&view=threads
"My money goes will be going to ET:QW. "
Re: No subject Jun 23, 11:55 grudgebearerhttp://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=68468&id=328487&boardid=1&view=threads
"Bring on ET:QW. "
Re: Popups on BluesNews Mar 22, 12:52 grudgebearerhttp://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=65685&id=309348&boardid=1&view=threads
"Oh and for the record...BF2142 is going to be another "lets all stand around this flag for awhile and shoot, then we can go and stand around that flag for awhile and shoot" game. There has never been any real objecitve-based gameplay in any of the BF series and as long as EA is envolved it will be the same rehashed gameplay with revamped graphics.
ET:QW will make this game look and feel as tired and rehashed as it truly is. "
Re: Nice! Jan 18, 09:10 grudgebearerhttp://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=63719&id=295146&boardid=1&view=threads
"I am holding out for Enemy Territory: Quake Wars. That is the only game that I have come across that is trying to do something even mildly different than the crap that everyone else is putting out. "