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11.
 
Re: No subject
Aug 27, 2007, 20:03
11.
Re: No subject Aug 27, 2007, 20:03
Aug 27, 2007, 20:03
 
Warhawk looks fun. I want the retail version so I can sell it used if I don't like it. But i'm under the impression that the included Bluetooth headset is driving the price up, which kinda sucks, since I already have a bluetooth headset..
Adventures of a video game mercenary
http://virtualmerc.blogspot.com
10.
 
No subject
Aug 27, 2007, 18:57
TB
10.
No subject Aug 27, 2007, 18:57
Aug 27, 2007, 18:57
TB
 
Warhawk is an 800meg install. You run it from the HD no matter which version you have.

9.
 
Re: Haze
Aug 27, 2007, 18:13
9.
Re: Haze Aug 27, 2007, 18:13
Aug 27, 2007, 18:13
8.
 
Re: Haze
Aug 27, 2007, 16:43
8.
Re: Haze Aug 27, 2007, 16:43
Aug 27, 2007, 16:43
 
Warhawk will be a present for my oldest son's 15th birthday next week. Lair shall be given to the middle one in October.

Now I just need to find an excuse to get Heavenly Sword

7.
 
Re: Haze
Aug 27, 2007, 15:39
7.
Re: Haze Aug 27, 2007, 15:39
Aug 27, 2007, 15:39
 
The more shots of Haze I see in game the less impressive the game looks. The maps look baren, they are not helping this game one bit by putting out screen shots like this.

Either finish the scenes so they have the details needed to make the game look impressive or don't put out the shots at all.

I'm wondering if we aren't seeing something very close to the finished product and in order to keep frame rates up they have to strip down the maps to the essentials?

6.
 
Haze
Aug 27, 2007, 14:10
6.
Haze Aug 27, 2007, 14:10
Aug 27, 2007, 14:10
 
Haze has got to have some of the most boring looking maps I've ever seen for a FPS. Either that, or they need someone else in charge of taking the screenshots. I hope they're still tweaking the look of this game...

5.
 
Re: Fallout 3
Aug 27, 2007, 13:03
5.
Re: Fallout 3 Aug 27, 2007, 13:03
Aug 27, 2007, 13:03
 
I'm not blaming Blue, but some of the sites are trying to pass off these screenshots as "new".

The same ones on gameinfowire.com are here as well:

Aug 24th: http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=80460

July 13th: http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=79314

4.
 
Re: Fallout 3
Aug 27, 2007, 12:52
Beamer
 
4.
Re: Fallout 3 Aug 27, 2007, 12:52
Aug 27, 2007, 12:52
 Beamer
 
Sad. One of my biggest gripes about Oblivion is that dialogue could not hurt you.

It doesn't feel like an RPG to me if it can't. If I have no repricussions for being rude or a bully, if the outcome is the same as if I'm a nice angel, am I really playing a role? Or am I more a passive observer to a world around me?
3.
 
Re: Fallout 3
Aug 27, 2007, 11:57
3.
Re: Fallout 3 Aug 27, 2007, 11:57
Aug 27, 2007, 11:57
 
but yet the missions that you choose to participate in DO drastically alter the world (nuking a city, case in point). The question, therefore, is whether or not this substitution of actually having to PERFORM an action as opposed to just having a conversation is going to detract from the gameplay. I'm willing to agree with you that it does, but I guess we'll have to see more as the development continues.

2.
 
Re: Fallout 3
Aug 27, 2007, 11:45
2.
Re: Fallout 3 Aug 27, 2007, 11:45
Aug 27, 2007, 11:45
 
2k Boston/australia should do Fallout 3. They'd knock it out of the park.

Yeah, cause when I think of Fallout I think of first person shooters.If anything, Bioshock proves that Bethesda has taken the completely wrong approach in preserving the setting but totally altering the gameplay.

Bioshock, like the two System Shock games, has essentially garnered instant-classic status. Bioshock dumped the cyberpunk setting of System Shocks, yet preserved the core gameplay of a shooter/adventure hybrid with some light RPG elements. Bioshock certainly hasn't lost anything, in comparsion to System Shock, by not being cyperpunk. If Bioshock is in anyway inferior to System Shock 2, it's probably the diminished RPG elements. The point is that Bioshock proves pretty conclusively that it's the gameplay that makes a game a classic, it's setting is only ancillary.

With that in mind you really have to wonder about Bethesda's approach to making a sequel to Fallout. Emil Pagliarulo recently said that they "didn't want to punish players for having converstations" and as result your dialogue choices will not come back to harm you. So remember in Fallout 2 when you were talking with one of the mob bosses in New Reno? And how they were angry and unstable and how if you said the wrong thing it might result in a gun battle? Apparently that's too punishing to the player and we can expect no such thing in Fallout 3. Dialogue is no longer a key component of gameplay, but rather just a way to get quests and rumors a la Oblivion. I'm really starting to wonder if anything resembling Fallout's gameplay will make the transition to Fallout 3.

1.
 
Fallout 3
Aug 27, 2007, 11:21
1.
Fallout 3 Aug 27, 2007, 11:21
Aug 27, 2007, 11:21
 
I hope Fallout 3 is a lot like Bioshock. I'm loving this game on the 360 and all the similar artwork is reminding me of Fallout games. 2k Boston/australia should do Fallout 3. They'd knock it out of the park.

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