BioShock Activations Upped, Widescreen Patch Planned

The Cult of Rapture has word that a couple of BioShock topics that have been getting a lot of attention from the community are being addressed, as they are increasing the number of activations allowed by the SecuROM software from two (story) to five, and are at work on patch to address widescreen issues (story). They are also creating a revocation tool to deactivate a BioShock installation and have given SecuROM more leeway to directly assist customers with activation issues. Finally, they have posted a new technical FAQ covering these and other topics. Word is:
We have been reading and listening to your frustrations over SecuROM, PC activation problems, and technical support issues since BioShock launched on Tuesday, and we've devised a plan to help.

Starting immediately, we will be upping the activation count to a 5 by 5 plan. We will be raising the maximum amount of computers a user can have BioShock installed on simultaneously from 2 to 5, and allowing a user to reinstall BioShock on each of those computers from 3 times to 5 times. Also, we have in the works a revoke tool which you will be able to run on your machine if you want to free up that key and move it to to another computer (this works very much like Steam or iTunes system). We are also working with SecuROM and 2K customer service, so that when you do need to call in support problems, you get answers to your questions faster, without much waiting or being bounced around. SecuROM has been given much more autonomy to help fix your problems quickly and effectively. I am personally sorry for anyone who got bounced around in the past couple days (I even think I contributed to this problem) and we're going to make sure that does not happen in the future.

As for other technical issues, we are bringing on a team of tech support that will be on the 2K forums 24/7 to help people resolve their technical issues. Our QA guys are in the offices and on the forums, too, reproducing issues and looking for workarounds and compiling information that they can put towards making you a patch and updating the knowledge base.

Also, we are aware that our activation server went down last night, stopping some of you from finishing your installs. The server is up and running now and we have corrected the problem that caused that crash.

Finally, we have released a FAQ, which you can view in full below (and will also be posted on the 2K Forums in the Technical Support area) that will help clear up a lot of questions and misinformation that has been floating around about SecuROM and PC activation.

And as for widescreen, we also want to say we completely understand a user's desire to augment their FOV. BioShock is a harrowing experience, but we don't want anyone to feel limited (or motion sick!). So we are in the process of working on an official PC patch to give widescreen PC users a choice to expand their horizontal FOV, and are investigating creating a similar update for the 360.

And finally, I want to personally congratulate Racer_S from the Widescreen Gaming Forums, and his awesome user patch to expand the widescreen FOV in BioShock. I'm currently tracking him down via email, but hopefully, he'll accept my gratitude, and maybe an Nvidia 8800 to boot.

Read the full technical FAQ.
View : : :
156.
 
...
Aug 29, 2007, 18:14
... Aug 29, 2007, 18:14
Aug 29, 2007, 18:14
 
Being able to see significantly more onscreen than other players is a bigger advantage that any of those other things.
But having a bigger screen means it's easier for you to sport enemies; and 5.1 surround sound makes it easier to pinpoint people; and people that turn up the gamma or render games in DX7 mode have an advantage.

It simply means that Valve doesn't care if it gives those players an advantage.
Nor does Epic Games, Crytek, Raven Software, Splash Damage... fuck, the entire industry apart from EA. Your arguement just doesn't hold water. Widescreen is the new accepted standard and it is people with 4:3 or 5:4 that are missing out, not 16:10 people that are gaining. Again you simply twist everything to attack Valve but this time it simply doesn't work - it is EA that are the odd ones out. If the most competitive FPS game in the world can support widescreen then that says it is legitimate. So EA have accounced they are lazy and don't want to incorporate it because of the effort - everyone else has thoroughly playtested and balanced their games and decided widescreen is acceptable.

EA and Even Balance simply feel differently on the issue.
Actually, EA has said it will support widescreen once there is a large enough userbase. Plus Even Balance has absolutely no opinion on widescreen... it just supports whatever the game developers want and kicks everyone else. A developer could insist everyone have a physics card and be able to solve a Sudoku puzzle in 13 seconds and Even Balance would happily enforce that policy.

It's been awhile since I last played a Steam game online so some games may have an internal one too, but I remember that some of them like Sin 1 only use the server browser in the Steam client.
Only Valve games and their modifications use the Steam browser - other games use their own systems.

I never saw any such problems with the Half-Life 1 engine games on WON, and I played those games online a lot all the way up until Valve pulled the plug on its Won support.
I never said there was a problem... I said Steam was an improvement.

So keep it up. I simply laugh at you for it, and you will no doubt think of me and curse my name every time you have a problem with Steam.
I've never had a problem with Steam, actually. Vista is a completely different matter, as Microsoft accused me of having illegal software and I had to activate it by phone at 3am... THAT is bad software protection.

Does this mean you are anti widescreen now too? I mean, shouldn't the users have the choice to play widescreen or 4:3?
This is Riley we're talking about... he has to attack everything that is popular.

- - - - - - - - - - - - - -
Founder of the "I Hate Smiley Fitz" society

Remember: Riley has autism. He has trouble communicating, and in an overstimulating
environment, he can get frightened and run away, leaving his parents frantic. - Auburn
"The price of freedom is eternal vigilance."
Avatar 22891
Date
Subject
Author
1.
Aug 23, 2007Aug 23 2007
2.
Aug 23, 2007Aug 23 2007
5.
Aug 23, 2007Aug 23 2007
6.
Aug 23, 2007Aug 23 2007
   ouch
3.
Aug 23, 2007Aug 23 2007
4.
Aug 23, 2007Aug 23 2007
7.
Aug 23, 2007Aug 23 2007
10.
Aug 23, 2007Aug 23 2007
15.
Aug 23, 2007Aug 23 2007
18.
Aug 23, 2007Aug 23 2007
8.
Aug 23, 2007Aug 23 2007
9.
Aug 23, 2007Aug 23 2007
13.
Aug 23, 2007Aug 23 2007
14.
Aug 23, 2007Aug 23 2007
16.
Aug 23, 2007Aug 23 2007
17.
Aug 23, 2007Aug 23 2007
20.
Aug 23, 2007Aug 23 2007
     Re: No subject
21.
Aug 23, 2007Aug 23 2007
      Re: No subject
23.
Aug 23, 2007Aug 23 2007
      Re: No subject
25.
Aug 23, 2007Aug 23 2007
       Funny.
41.
Aug 24, 2007Aug 24 2007
      Re: No subject
45.
Aug 24, 2007Aug 24 2007
       Re: No subject
46.
Aug 24, 2007Aug 24 2007
        Re: No subject
49.
Aug 24, 2007Aug 24 2007
         Re: No subject
51.
Aug 24, 2007Aug 24 2007
          Re: No subject
53.
Aug 24, 2007Aug 24 2007
           Re: No subject
24.
Aug 23, 2007Aug 23 2007
     Re: No subject
19.
Aug 23, 2007Aug 23 2007
22.
Aug 23, 2007Aug 23 2007
11.
Aug 23, 2007Aug 23 2007
12.
Aug 23, 2007Aug 23 2007
26.
Aug 23, 2007Aug 23 2007
27.
Aug 24, 2007Aug 24 2007
28.
Aug 24, 2007Aug 24 2007
29.
Aug 24, 2007Aug 24 2007
31.
Aug 24, 2007Aug 24 2007
79.
Aug 24, 2007Aug 24 2007
83.
Aug 24, 2007Aug 24 2007
88.
Aug 24, 2007Aug 24 2007
     Re: No subject
128.
Aug 24, 2007Aug 24 2007
      Re: No subject
30.
Aug 24, 2007Aug 24 2007
32.
Aug 24, 2007Aug 24 2007
33.
Aug 24, 2007Aug 24 2007
34.
Aug 24, 2007Aug 24 2007
39.
Aug 24, 2007Aug 24 2007
59.
Aug 24, 2007Aug 24 2007
   Re: So...
60.
Aug 24, 2007Aug 24 2007
    Re: So...
85.
Aug 24, 2007Aug 24 2007
    Re: So...
86.
Aug 24, 2007Aug 24 2007
     Re: So...
90.
Aug 24, 2007Aug 24 2007
      Re: So...
91.
Aug 24, 2007Aug 24 2007
       Re: So...
92.
Aug 24, 2007Aug 24 2007
        Re: So...
94.
Aug 24, 2007Aug 24 2007
         Re: So...
98.
Aug 24, 2007Aug 24 2007
          Re: So...
103.
Aug 24, 2007Aug 24 2007
      Re: So...
87.
Aug 24, 2007Aug 24 2007
     Re: So...
89.
Aug 24, 2007Aug 24 2007
     Re: So...
127.
Aug 24, 2007Aug 24 2007
     Re: So...
38.
Aug 24, 2007Aug 24 2007
44.
Aug 24, 2007Aug 24 2007
48.
Aug 24, 2007Aug 24 2007
   Re: So...
57.
Aug 24, 2007Aug 24 2007
    Re: So...
65.
Aug 24, 2007Aug 24 2007
     Re: So...
68.
Aug 24, 2007Aug 24 2007
      Re: So...
80.
Aug 24, 2007Aug 24 2007
   Re: So...
82.
Aug 24, 2007Aug 24 2007
    Re: So...
135.
Aug 25, 2007Aug 25 2007
     Re: So...
35.
Aug 24, 2007Aug 24 2007
37.
Aug 24, 2007Aug 24 2007
43.
Aug 24, 2007Aug 24 2007
55.
Aug 24, 2007Aug 24 2007
56.
Aug 24, 2007Aug 24 2007
58.
Aug 24, 2007Aug 24 2007
61.
Aug 24, 2007Aug 24 2007
62.
Aug 24, 2007Aug 24 2007
64.
Aug 24, 2007Aug 24 2007
66.
Aug 24, 2007Aug 24 2007
67.
Aug 24, 2007Aug 24 2007
69.
Aug 24, 2007Aug 24 2007
         Re: Maybe research first.
72.
Aug 24, 2007Aug 24 2007
74.
Aug 24, 2007Aug 24 2007
         Re: Maybe research first.
63.
Aug 24, 2007Aug 24 2007
71.
Aug 24, 2007Aug 24 2007
73.
Aug 24, 2007Aug 24 2007
76.
Aug 24, 2007Aug 24 2007
         Re: Maybe research first.
75.
Aug 24, 2007Aug 24 2007
77.
Aug 24, 2007Aug 24 2007
         Re: Maybe research first.
78.
Aug 24, 2007Aug 24 2007
          Re: Maybe research first.
81.
Aug 24, 2007Aug 24 2007
           Re: Maybe research first.
84.
Aug 24, 2007Aug 24 2007
            Re: Maybe research first.
125.
Aug 24, 2007Aug 24 2007
             Re: Maybe research first.
36.
Aug 24, 2007Aug 24 2007
40.
Aug 24, 2007Aug 24 2007
42.
Aug 24, 2007Aug 24 2007
47.
Aug 24, 2007Aug 24 2007
50.
Aug 24, 2007Aug 24 2007
52.
Aug 24, 2007Aug 24 2007
54.
Aug 24, 2007Aug 24 2007
70.
Aug 24, 2007Aug 24 2007
93.
Aug 24, 2007Aug 24 2007
95.
Aug 24, 2007Aug 24 2007
108.
Aug 24, 2007Aug 24 2007
114.
Aug 24, 2007Aug 24 2007
116.
Aug 24, 2007Aug 24 2007
   Re: ...
117.
Aug 24, 2007Aug 24 2007
    Re: ...
96.
Aug 24, 2007Aug 24 2007
97.
Aug 24, 2007Aug 24 2007
99.
Aug 24, 2007Aug 24 2007
101.
Aug 24, 2007Aug 24 2007
102.
Aug 24, 2007Aug 24 2007
104.
Aug 24, 2007Aug 24 2007
105.
Aug 24, 2007Aug 24 2007
106.
Aug 24, 2007Aug 24 2007
    Re: Bioshock
115.
Aug 24, 2007Aug 24 2007
123.
Aug 24, 2007Aug 24 2007
124.
Aug 24, 2007Aug 24 2007
    Re: Bioshock
126.
Aug 24, 2007Aug 24 2007
    Re: Bioshock
100.
Aug 24, 2007Aug 24 2007
129.
Aug 24, 2007Aug 24 2007
 Re:
107.
Aug 24, 2007Aug 24 2007
110.
Aug 24, 2007Aug 24 2007
112.
Aug 24, 2007Aug 24 2007
113.
Aug 24, 2007Aug 24 2007
   Re: ...
131.
Aug 24, 2007Aug 24 2007
    Re: ...
136.
Aug 25, 2007Aug 25 2007
     Re: ...
138.
Aug 25, 2007Aug 25 2007
      Re: ...
139.
Aug 25, 2007Aug 25 2007
       Re: ...
140.
Aug 25, 2007Aug 25 2007
        Re: ...
141.
Aug 25, 2007Aug 25 2007
         Re: ...
142.
Aug 25, 2007Aug 25 2007
        Re: ...
130.
Aug 24, 2007Aug 24 2007
109.
Aug 24, 2007Aug 24 2007
111.
Aug 24, 2007Aug 24 2007
118.
Aug 24, 2007Aug 24 2007
119.
Aug 24, 2007Aug 24 2007
120.
Aug 24, 2007Aug 24 2007
121.
Aug 24, 2007Aug 24 2007
 Re:
122.
Aug 24, 2007Aug 24 2007
132.
Aug 24, 2007Aug 24 2007
133.
Aug 24, 2007Aug 24 2007
134.
Aug 24, 2007Aug 24 2007
137.
Aug 25, 2007Aug 25 2007
143.
Aug 26, 2007Aug 26 2007
144.
Aug 28, 2007Aug 28 2007
145.
Aug 28, 2007Aug 28 2007
146.
Aug 29, 2007Aug 29 2007
   Re: ...
147.
Aug 29, 2007Aug 29 2007
   Re: ...
150.
Aug 29, 2007Aug 29 2007
    Re: ...
152.
Aug 29, 2007Aug 29 2007
     Re: ...
151.
Aug 29, 2007Aug 29 2007
    Re: ...
148.
Aug 29, 2007Aug 29 2007
153.
Aug 29, 2007Aug 29 2007
155.
Aug 29, 2007Aug 29 2007
149.
Aug 29, 2007Aug 29 2007
154.
Aug 29, 2007Aug 29 2007
161.
Aug 30, 2007Aug 30 2007
162.
Sep 2, 2007Sep 2 2007
 156.
Aug 29, 2007Aug 29 2007
...
157.
Aug 29, 2007Aug 29 2007
158.
Aug 29, 2007Aug 29 2007
159.
Aug 29, 2007Aug 29 2007
160.
Aug 30, 2007Aug 30 2007