More on BioShock Activation

A post to the 2K Forums by 2K Elizabeth goes a little further into how the SecuROM online activation required to play BioShock (story) works when attempting multiple installs:
first, let me say this. you DO NOT NEED TO USE THE INTERNET EVERY TIME YOU PLAY THIS GAME. it is only the first time.

second, you can uninstall and reinstall this game, and if, by chance, you have 2 computers you want to simultaneously play this game on, you also can do that.

if by some chance you are reinstalling this game without uninstalling it first, a lot, there is a chance you may have to call securom and get a key, or deactivate some older installations.

but if you upgrade your hardware next week, you'll still be able to play the game. if you revamp your system and need to reinstall bioshock, just uninstall it before you go through the overhaul, and then do your reinstall.

calling it "hardware fingerprinting" is a bit alarmist. we do not transmit any of your data to any companies.

really, the only people who will be concerned about any of these security measures are those who are rapidly putting bioshock on many pcs... if you use the game as you normally do, you won't notice this at all.
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156 Replies. 8 pages. Viewing page 3.
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116.
 
Re: No subject
Aug 22, 2007, 23:17
Re: No subject Aug 22, 2007, 23:17
Aug 22, 2007, 23:17
 
That idiot will just keep downloading other games until he finds one with a crack that does work for him. There's no lost sale here because he's simply not going to buy your game.

And neither will he steal it. Perhaps no one wins, but no one loses, either. I'll take a stalemate over a loss any day.

But yes, in a more overall sense it is pointless. Armor vs Warhead, warhead is going to win, eventually. The fact that some people blow themselves up in the process is entertaining, but it doesn't really change anything.
This comment was edited on Aug 22, 23:22.
115.
 
Re: No subject
Aug 22, 2007, 23:15
>U
Re: No subject Aug 22, 2007, 23:15
Aug 22, 2007, 23:15
>U
 
Since you two shower-buddies asked
Ooh, it sounds like somebody is jealous. Well if you get on your knees and beg me like a good little girl, I might be persuaded to give you a shower experience.

But here's the flip side: choosing to do nothing at all is like giving up.
It's not giving up. It's simply being smart enough to realize that using copy-protection/DRM is an exercise in futility, and it's time and money wasted that would be better spent on the game itself.

Is it pointless in the end? I don't know. I do know that a lot of people who download a crack aren't smart enough to use it.
It is pointless. Do you really think that someone who isn't smart enough to know how to use a crack is going to have an extra $50 lying around for every game he wants to play. That idiot will just keep downloading other games until he finds one with a crack that does work for him. There's no lost sale here because he's simply not going to buy your game.

114.
 
Re: No subject
Aug 22, 2007, 23:11
Re: No subject Aug 22, 2007, 23:11
Aug 22, 2007, 23:11
 
We've established that reading comprehension isn't your strong suit so I'm willing to work with you on this one. You'll be my pity case of the month.

Your new hamster-holster down there put forth a supposition about my stance on copy protection. If you stare really hard at the letters I'm sure they'll eventually form words in your head. Maybe you'll even recognize enough of those words to see it. If not I can draw you a picture; just let me know. Oh, it also happens to be what this thread is about, but that would also involve reading and so I'll let you slide there as well.

Second, I love the fact that you've chosen -- rather obviously -- to ignore that your new friend also says you're wrong, re: sales surrounding the release date.

I guess the most puzzling thing about all this is how you're standing by your statement. Way to stick to your guns, but geez.

Since you have all this experience and expertise in the game business, let me ask you this: When do YOU think the sales of a game peak? You keep saying it's not when it's new, so just when is it then?

This comment was edited on Aug 22, 23:15.
113.
 
Re: No subject
Aug 22, 2007, 23:06
Re: No subject Aug 22, 2007, 23:06
Aug 22, 2007, 23:06
 
Hey brunibelle...who asked you about that? I challenged you (sort of) to back up your claim that the release date of a game is like the opening day of a movie. But naturally, your head being up your ass as far as it is, you figure someone gives a shit what you think about piracy and blather on about that instead.

112.
 
Re: No subject
Aug 22, 2007, 22:53
Re: No subject Aug 22, 2007, 22:53
Aug 22, 2007, 22:53
 
Yeah, I just checked out the site. What a resume. lol

Hey Brunyboy, lose the Angus Young wannabe pic...are you trying to put the stigma back into the term "ACDC"?

111.
 
Re: No subject
Aug 22, 2007, 22:51
Re: No subject Aug 22, 2007, 22:51
Aug 22, 2007, 22:51
 
Since you two shower-buddies asked, here's my take on copy protection.

First, fuck all pirates. Right in the ear. I don't come to McDonald's and steal two years' worth of your hamburgers, so keep your filthy hands down your pants where they belong.

Second, most copy protection systems I know of suck. Some are just this side of a virus. I won't install anything that has that Starforce shit in it.

But here's the flip side: choosing to do nothing at all is like giving up. Part of me is glad the little shits have to work at stealing it. And hey, it's a two-way thing... I get to know they wasted a few hours of their lives doing it, and they get to think they've accomplished something impressive.

Is it pointless in the end? I don't know. I do know that a lot of people who download a crack aren't smart enough to use it. If you ever find yourself doubting that, go look at the comments posted to any popular torrent link on a site like piratebay... Post1: "Here are perfectly clear instructions on how to do it". Post2, 3, 4 and 5: "I can't do it. It doesn't work."

So maybe it's really only foiling a handful of idiots at a time. Is that enough? Well it makes me happy. But if that happiness comes at the expense of installing invasive shit on the machines of people who bought legit copies, then no, it's not worth it. Back when I was doing PC we'd use CD key authentication but I will always argue against the use of viruses like Starforce.

Now, when the day comes that someone has a breakthrough and comes up with a way to do it without pissing everyone off, well, I'm on that like white on rice.

110.
 
Re: No subject
Aug 22, 2007, 22:42
>U
Re: No subject Aug 22, 2007, 22:42
Aug 22, 2007, 22:42
>U
 
Whoa there, Trixie. I haven't said any such thing.
Which is why I wrote "if," moron.

my goal here was to see how many times Old_Clueless would try to back up his ridiculous assertion.
My goal here was to inform Geezer that you weren't Derek Smart and to take a swipe at you at the same time. Given that you got your panties all in a bunch over it, I succeeded on both counts.

Which makes the answer 2) You didn't actually read the thread.
No, it doesn't. You foolishly assumed that I supported his assertion simply because I stepped in and took an opportune dig at you.

This comment was edited on Aug 22, 22:51.
109.
 
Re: No subject
Aug 22, 2007, 22:36
>U
Re: No subject Aug 22, 2007, 22:36
Aug 22, 2007, 22:36
>U
 
Are you sure it's not Derek Smart?
Yes (unless Derek is linking to another developer's personal website with this account).

He's definitely got that ridiculously narcissistic angry-virgin air about him.
Yes, but that's not surprising given their similar work histories. It must be the result of spending all of those hours programming shitty games.


108.
 
Re: No subject
Aug 22, 2007, 22:35
Re: No subject Aug 22, 2007, 22:35
Aug 22, 2007, 22:35
 
And I'm still waiting for you to back yours up you yippy little poodle. But like I said, you're just a big ol bag of warm air. If you actually made games, I figured you'd have all kinds of reports and statistics to quote from...but all I'm hearing is "Arf! Arf Arf Arf!"

Given how upset you're getting, you either really do work for a game developer/publisher and your ass is on the line if they ever figure out what a monumental waste of money antipiracy measures are, or you're mentally unbalanced and are taking this way too seriously. I suspect the latter case holds true, creampuff.

107.
 
Re: No subject
Aug 22, 2007, 22:28
Re: No subject Aug 22, 2007, 22:28
Aug 22, 2007, 22:28
 
No, he's wrong if he thinks that the biggest sales of a game don't come at release.

Bingo.

But, you're wrong if you think that copy-protection/DRM in a game is compelling a significant number of consumers to buy it at release instead of download an unauthorized copy a little while later.

Whoa there, Trixie. I haven't said any such thing. I stated clearly that I don't care about the copy protection either way and that my goal here was to see how many times Old_Clueless would try to back up his ridiculous assertion. Which makes the answer 2) You didn't actually read the thread.

This comment was edited on Aug 22, 22:29.
106.
 
Re: No subject
Aug 22, 2007, 22:24
>U
Re: No subject Aug 22, 2007, 22:24
Aug 22, 2007, 22:24
>U
 
Aha, so you're the brains of the outfit.
Hey, you got something right for once.

Since you rode in to rescue him
Actually, no, I just decided to take a dig at you since the opportunity presented itself.

can we safely assume
"we"?! So your ego is so inflated that you think of yourself in the plural or did all of your fellow failed game developers name you their spokesman?

that you agree with his notion that the opening days of a new game aren't important and aren't comparable to the opening days of a new movie?
No, he's wrong if he thinks that the biggest sales of a game don't come at release. But, you're wrong if you think that copy-protection/DRM in a game is compelling a significant number of consumers to buy it at release instead of download an unauthorized copy a little while later.

So which is it?
None of the above, but then if you had actually read all of my other posts in the thread before opening your rooster hole, you would know that.


105.
 
Re: No subject
Aug 22, 2007, 22:23
Re: No subject Aug 22, 2007, 22:23
Aug 22, 2007, 22:23
 
Are you sure it's not Derek Smart? He's definitely got that ridiculously narcissistic angry-virgin air about him.

104.
 
Re: No subject
Aug 22, 2007, 22:14
Re: No subject Aug 22, 2007, 22:14
Aug 22, 2007, 22:14
 
No. He's a pompous windbag, but he's not that pompous windbag.

By the way, you could find out who he supposedly is in a couple of clicks


Aha, so you're the brains of the outfit. I guess that means I can stop talking to the Tier One fuckhead.

Since you rode in to rescue him, can we safely assume that you agree with his notion that the opening days of a new game aren't important and aren't comparable to the opening days of a new movie? You know, that thing he said that happens to be 110%, dead wrong?

I ask because there are only three options here. 1) You agree and are therefore equally fucking retarded. 2) You didn't actually read the thread before opening your rooster hole and therefore, Donny, you're out of your element. 3) You have nothing to say regarding his statement and its utter wrongness and were just looking for a fight.

So which is it?

This comment was edited on Aug 22, 22:15.
103.
 
Re: No subject
Aug 22, 2007, 22:13
Re: No subject Aug 22, 2007, 22:13
Aug 22, 2007, 22:13
 
"As ludicrous and specious as that notion is, you would be surprised at how prevalent that thinking is at game publishers. And, if you have ever talked to developers and marketing reps from the copy-protection/DRM purveyors like Macrovision, you would know why. That is their sales pitch verbatim."

I figured that to be exactly the case >U. I even told Professor Hardcore at one point that he sounded like he worked for (or knew) one of the antipiracy parasites and that he was feeding us the bullshit company line.


102.
 
Re: No subject
Aug 22, 2007, 22:03
Re: No subject Aug 22, 2007, 22:03
Aug 22, 2007, 22:03
 
"I had no idea I was surrounded by literary seniors like yourself. In the future I'll endeavor not to water things down for you in a sophomoric sense (yeah right). As for this venue, sophmoric is par for the course if not freshmanic, people can't even stay focused on subject. If only you could have added actual substance to the topic at hand, I may have actually been in awe of your self implied literary capabilities."

Professor Hardcore, is that your pseudointellectual way of saying: "Oh yeah?"

Oh, and though you'll undoubtedly try to deny this with yet more inane drivel, when you write "As for this venue, sophmoric is par for the course if not freshmanic, people can't even stay focused on subject.", given the context under which "sophomoric" is being used, you're implying that everyone here is barely literate, or at least that you posess language skills which are far superior to those of the BluesNews membership.

Tsk Tsk. Someone is certainly full of himself today. I was really impressed by your use of the word "endeavor" though...most people would have just used "try", but that would have been too pedestrian, especially for a pretentious twit trying desperately to give those impudent mental midgets on BluesNews a good cerebral thrashing...hardcore style.

Good job Einstein. Now go to your room and think about what you've done.

101.
 
Weee
Aug 22, 2007, 21:56
Kxmode
 
Weee Aug 22, 2007, 21:56
Aug 22, 2007, 21:56
 Kxmode
 
An authentic fun game released right now! Feel the fun!

-----
Ah ha! I caught you red handed Green cheating on Blue!
http://www.myspace.com/kxmode
"Salmon Dance remix" posted (Chemical Brothers)
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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100.
 
Re: The Advocate
Aug 22, 2007, 21:41
>U
Re: The Advocate Aug 22, 2007, 21:41
Aug 22, 2007, 21:41
>U
 
the vast majority of people who whine about DRM are people who pirate games anyway
Great assumption there. Why the hell would they complain? They already get games free and free of DRM.

No, the people who complain are those who care enough about games that they don't see or treat them as a disposable item.

99.
 
Re: No subject
Aug 22, 2007, 21:36
>U
99.
Re: No subject Aug 22, 2007, 21:36
Aug 22, 2007, 21:36
>U
 
Devs and publishers are definitely losing out big time on piracy. Just check a random torrent site when Bioshock gets cracked and look at the sheer number of LEs
Actually you just proved the fallacy of their copy-protection argument. If having this activation DRM is necessary to compel interested customers to buy the game at release, then there simply wouldn't be many people downloading the game later when the cracked copy is available UNLESS those who get the free illegal version would never have bought the game anyway because guess what? They didn't. So, no huge revenue is being lost.

This comment was edited on Aug 22, 22:13.
98.
 
Re: No subject
Aug 22, 2007, 21:29
>U
98.
Re: No subject Aug 22, 2007, 21:29
Aug 22, 2007, 21:29
>U
 
BTW: Are you Derek Smart? I don't know why, but you just sound like Derek Smart.
No. He's a pompous windbag, but he's not that pompous windbag.

By the way, you could find out who he supposedly is in a couple of clicks.

97.
 
Re: No subject
Aug 22, 2007, 21:22
>U
97.
Re: No subject Aug 22, 2007, 21:22
Aug 22, 2007, 21:22
>U
 
Why do you keep babbling about release day? It's not a fucking movie, and if you think someone who's likely to pirate a game is gonna suddenly decide to buy it because he simply must have it on "release day", you're even more of an idiot than all your "little children/PC whining girls/ruffled panties" comments would indicate.
As ludicrous and specious as that notion is, you would be surprised at how prevalent that thinking is at game publishers. And, if you have ever talked to developers and marketing reps from the copy-protection/DRM purveyors like Macrovision, you would know why. That is their sales pitch verbatim.

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