Since you two shower-buddies askedOoh, it sounds like somebody is jealous. Well if you get on your knees and beg me like a good little girl, I might be persuaded to give you a shower experience.
But here's the flip side: choosing to do nothing at all is like giving up.It's not giving up. It's simply being smart enough to realize that using copy-protection/DRM is an exercise in futility, and it's time and money wasted that would be better spent on the game itself.
Is it pointless in the end? I don't know. I do know that a lot of people who download a crack aren't smart enough to use it.It is pointless. Do you really think that someone who isn't smart enough to know how to use a crack is going to have an extra $50 lying around for every game he wants to play. That idiot will just keep downloading other games until he finds one with a crack that does work for him. There's no lost sale here because he's simply not going to buy your game.
Whoa there, Trixie. I haven't said any such thing.Which is why I wrote "if," moron.
my goal here was to see how many times Old_Clueless would try to back up his ridiculous assertion.My goal here was to inform Geezer that you weren't Derek Smart and to take a swipe at you at the same time. Given that you got your panties all in a bunch over it, I succeeded on both counts.
Which makes the answer 2) You didn't actually read the thread.No, it doesn't. You foolishly assumed that I supported his assertion simply because I stepped in and took an opportune dig at you.
Are you sure it's not Derek Smart?Yes (unless Derek is linking to another developer's personal website with this account).
He's definitely got that ridiculously narcissistic angry-virgin air about him.Yes, but that's not surprising given their similar work histories. It must be the result of spending all of those hours programming shitty games.
No, he's wrong if he thinks that the biggest sales of a game don't come at release.
But, you're wrong if you think that copy-protection/DRM in a game is compelling a significant number of consumers to buy it at release instead of download an unauthorized copy a little while later.
Aha, so you're the brains of the outfit.Hey, you got something right for once.
Since you rode in to rescue himActually, no, I just decided to take a dig at you since the opportunity presented itself.
can we safely assume"we"?! So your ego is so inflated that you think of yourself in the plural or did all of your fellow failed game developers name you their spokesman?
that you agree with his notion that the opening days of a new game aren't important and aren't comparable to the opening days of a new movie?No, he's wrong if he thinks that the biggest sales of a game don't come at release. But, you're wrong if you think that copy-protection/DRM in a game is compelling a significant number of consumers to buy it at release instead of download an unauthorized copy a little while later.
So which is it?None of the above, but then if you had actually read all of my other posts in the thread before opening your rooster hole, you would know that.
the vast majority of people who whine about DRM are people who pirate games anywayGreat assumption there. Why the hell would they complain? They already get games free and free of DRM.
Devs and publishers are definitely losing out big time on piracy. Just check a random torrent site when Bioshock gets cracked and look at the sheer number of LEsActually you just proved the fallacy of their copy-protection argument. If having this activation DRM is necessary to compel interested customers to buy the game at release, then there simply wouldn't be many people downloading the game later when the cracked copy is available UNLESS those who get the free illegal version would never have bought the game anyway because guess what? They didn't. So, no huge revenue is being lost.
BTW: Are you Derek Smart? I don't know why, but you just sound like Derek Smart.No. He's a pompous windbag, but he's not that pompous windbag.
Why do you keep babbling about release day? It's not a fucking movie, and if you think someone who's likely to pirate a game is gonna suddenly decide to buy it because he simply must have it on "release day", you're even more of an idiot than all your "little children/PC whining girls/ruffled panties" comments would indicate.As ludicrous and specious as that notion is, you would be surprised at how prevalent that thinking is at game publishers. And, if you have ever talked to developers and marketing reps from the copy-protection/DRM purveyors like Macrovision, you would know why. That is their sales pitch verbatim.