But here's the flip side: choosing to do nothing at all is like giving up.
Look at StarDock and GalCivII. They started with crappy copy protection (StarForce). They removed all
types of copying protection due to complaints. The sales then went up, according to them. The game is making them enough money to have already financed the production of one expansion, and tons of major, major
updates to the original game and expansion. They are now making another expansion.
They continually update the game and support it. If you want to download the updates when they first come out from their website you need a legit serial number, if not, you just download it from somewhere else.
The game gets great reviews, and it is making them money. I think it is one of the best games out. They have absolutely no copy protection, but they do give a very minor incentive to have a legit version.
Now, I know it is not a type of game that required a huge budget, but for the amount of gameplay they give you and the price, I almost feel like I am stealing from them. Hundreds of hours of gameplay for half the price of other games that give you 10 hours. But by making the game cheaper, it also does allow more people to purchase it legitimately that could not otherwise.
Virtually every triple A title released in the past 10 years with copy protection has been available, sans copy protection, before the game is actually legally available in retail. Seriously. Copy protection to try and stop pirates will not work.
Make better games at a decent price for adults who realize that it cost money to make games and are willing to pay for them to support the developers. Convince parents to teacher their children better.
Forcing people into copy protection is akin to a doctor amputating your foot because of an in-grown to nail. The sore foot is a SYMPTOM of the problem, not a cause. Treating symptoms and not causes does absolutely nothing but make things more complicated.
*edit* I do however support non-shitty, but serious, copy protection on multi-player games were pirates will directly be costing the game developer or publisher money due to extra bandwidth usage or whatever.
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