""You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved."
"The game will render in full 16:9 aspect ratio, with no letterboxing unless your resolution is not true 16:9."
"Folks, don't fret, there's no letterboxing in 4:3, nor in 16:9. The game will use the most bad-ass resolution available to your video card and monitor."
- Chris Kline, Lead Programmer, Bioshock"
http://forums.2kgames.com/forums/showthread.php?t=659From the 2K forum, awhile back.
I remember someone else saying crap like this. What was he called again. Oh yeah, Warren Spector. "Deus Ex 2 is not dumbed down!"
This is the laziest "implementation" of widescreen I've had the misfortune to watch in the last three or so years, barring EA's complete ignorance. Well done, Irrational. Way to take the lazy ass way out.
Creston
Edit 2 : "To be fair, I was playing it on my new beautiful 22 WS LCD monitor without a problem. "
Noone is saying that it gives a "problem" as in the game becomes unplayable because of it. However, in the year 2007, with a sizeable number of people now actually having widescreen monitors, implementing a widescreen "solution" that makes you SEE LESS than you would on a normal monitor is just fucking ridiculous.
And apparently nobody noticed this in testing? I guess a widescreen monitor for their testing lab was way too expensive. They tested it on a $300 Dell, and the secretary's old Compaq, apparently.
This comment was edited on Aug 21, 23:44.