Enemy Territory: QUAKE Wars Beta Reset Planned

badman's Beta Blog has word on plans for an account reset in the Enemy Territory: QUAKE Wars demo, saying they are looking to stress the backend infrastructure for account registration and their ability to roll back statistics:
The wipe is currently scheduled for this coming Wednesday (August 22, 2007), at which point you will no longer be able to play unless you re-create your account in the manner described above. The statistics are also going to be reset that day.

The other test we’re running is currently taking place on a much smaller scale and concerns the statistics roll-back and restoration functionality. In the final game, we’ll be able to use this to combat statistics exploits, padding, and other unwanted activity. To make sure that rolling back and restoring statistics on a large scale is as seamless and robust a process as it can be, 5000 beta accounts have been randomly selected for this test and their owners have already been notified. Essentially, we’re be rolling back the statistics for those accounts by several hours, followed by returning them to their original, pre-rollback state. We’re taking great care during this process, but since this is still a beta, there is a chance that the statistics may be corrupted during the test.
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17.
 
Re: Reset off my computer.
Aug 21, 2007, 04:12
17.
Re: Reset off my computer. Aug 21, 2007, 04:12
Aug 21, 2007, 04:12
 
I havent tried the beta but Im somewhat shocked at how many folks mention it and compare it to Tribes or that things dont feel like Tribes. To me QuakeWars and BF are more alike. Tribes is kind of a different game all together. What I think many are trying to say, is that the physics and game engine dont have the smooth physics of movment and that the game engine is jerky and shifty.

The older Quake 2 or Tribes/Tribes2 had such smooth movement and great netcode. The engine wasn't shifty (like the old Unreal engine). The genius of Tribes is that it was smooth even with large maps, lots of players and vehicles. I think a lot of the challenge in the future is to make massive mulitplayer team based games where the engine can handle large maps, lots of players with the addition of more eye candy. Personally games look pretty damn good already. I'll take the gameplay over having the most state of the art graphics any day.

This comment was edited on Aug 21, 04:17.
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 Re: Reset off my computer.
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