Enemy Territory: QUAKE Wars Beta Reset Planned

badman's Beta Blog has word on plans for an account reset in the Enemy Territory: QUAKE Wars demo, saying they are looking to stress the backend infrastructure for account registration and their ability to roll back statistics:
The wipe is currently scheduled for this coming Wednesday (August 22, 2007), at which point you will no longer be able to play unless you re-create your account in the manner described above. The statistics are also going to be reset that day.

The other test we’re running is currently taking place on a much smaller scale and concerns the statistics roll-back and restoration functionality. In the final game, we’ll be able to use this to combat statistics exploits, padding, and other unwanted activity. To make sure that rolling back and restoring statistics on a large scale is as seamless and robust a process as it can be, 5000 beta accounts have been randomly selected for this test and their owners have already been notified. Essentially, we’re be rolling back the statistics for those accounts by several hours, followed by returning them to their original, pre-rollback state. We’re taking great care during this process, but since this is still a beta, there is a chance that the statistics may be corrupted during the test.
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Aug 20, 2007, 14:36
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No subject Aug 20, 2007, 14:36
Aug 20, 2007, 14:36
 
They shouldn't have even put stat tracking into the game, completely pointless and just turns people into stat whores which as BF2 has shown ruins teamplay.

I bet there are quite a few people out there who will think they’ll be able to unlock stuff like in BF2 with this game.

For a deathmatchy type game the weapons are boring and the gunplay & movement didn’t feel right (maybe due to the 30fps lock somewhat), especially one based off of the Quake theme. Give me Quake II weapons and even bring back some DOOM favorites.

The distance between spawns and the objectives while relatively close together like in Wolf:ET to keep the action level pumped up more or less makes the vehicles feel unnecessary, not to mention their overall handling still isn’t even close to being on par to the likes of the vehicles in BF2.

Can’t say I’m a fan of the sound fx used in the game, mostly the voices "GREEEEEEEEEEERNAAAAAAAADE", they over processed them.

The game doesn’t look bad visually but it won’t win anyone over on eyecandy alone.

The games ultimate demise will be blamed on trying to be too complex, even Carmack feels this way about the game, but the design problems with the game run much deeper than that.




This comment was edited on Aug 21, 01:03.
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