New Enemy Territory: QUAKE Wars Beta 2 Client

ETQW Public Beta Update Released on the Enemy Territory: QUAKE Wars Website has word that a beta 2 client for Enemy Territory: QUAKE Wars is now automatically available from within the beta. badman's Beta Blog offers a change log for the new version.
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No subject
Aug 15, 2007, 15:11
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No subject Aug 15, 2007, 15:11
Aug 15, 2007, 15:11
 
on the official forums my posts are under the name "Houdini"..if anyone here is a poster there.

Really pointless to post on the official forums, you’ll just get called out for being a ‘Battlefield 2 n00b’ or something to that effect.

As it is I think the game would play horribly if they slowed the players down, they’re intent on satisfying the twitch crowd with this game ‘beta 2 restores the player speed to beta 1 levels’ they slowed it down a tad for beta 2 version 1.0 and there were complaints.

I don’t think the graphics are horrible but I don’t think they’ll hold up at all to Crysis or UT3, they’re barely on par with Battlefield 2 if you can max out your settings in QW. Trees and foliage look much worse though.

Some of the sound fx are pretty bad, the GDF soldier voices are over processed and sound more alien than the Strogg.

I loved Quake II both single and multiplayer, Wolf:ET is extremely fun even to this day. Having slightly larger maps, vehicles tacked on and deployable turrets doesn’t add anything to either game.

They should have based the gun play off of Quake II and added the objective gameplay from Wolf:ET, no need for player classes or vehicles, if they wanted automated deployable turrets they should have been much smaller and more like Team Fortress.

Overall this game looks much better in screenshots than it actually plays, somewhere between ‘hey, let’s make a Wolf:ET game with Quake assets’ and the solidified design decisions something went wrong, very wrong.


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