Quake Zero Clarification

Quake Zero not actually in web-browser on Eurogamer clarifies that Quake Zero, id's newly announced experimental project, will not actually run in a web browser. Though the game will be launched from a browser, this will apparently just be a front-end, and the application will (thankfully) not be written in Flash or Java or their ilk. Here's the semi-clear explanation from id's Steve Nix:
It's modified to have a front-end in a web-browser where you launch the game. And they've already done a lot of the architectural work - the way the game loads - where it's primarily just shifting the file structures and everything, but the game loads very very quickly, so basically you've never played it on a given machine, you can go to the web-browser, click 'play' and almost instantly get into a game.

Though it is loading to your machine in the background, there's not going to be a lot of wait time or an install process and everything.
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Re: No subject
Aug 8, 2007, 13:14
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Re: No subject Aug 8, 2007, 13:14
Aug 8, 2007, 13:14
 
how do you do quake level 3d graphics and gameplay in a browser?

It's been done.....guess I shoulda read the other 4 posts before replying to the first one.


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Currently playing WoW - Burning Crusade
This comment was edited on Aug 8, 13:15.
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Aug 8, 2007, 11:26
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No subject Aug 8, 2007, 11:26
Aug 8, 2007, 11:26
 
This sounds pretty cool. I thought Valve was promising similar style loading with Steam, but I never saw that pan out. Seems like the whole game has to load before you can start playing. I could be wrong, but I thought they intended to download it in a way that you could launch, watch the intro movie, start the first level, etc... all while the rest was still coming down.

http://www.bandega.com - Never miss a show again
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Re: No subject
Aug 8, 2007, 10:40
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Re: No subject Aug 8, 2007, 10:40
Aug 8, 2007, 10:40
 
I thought it was 'that great quake flavor with less calories'?

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Re: No subject
Aug 8, 2007, 09:44
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Re: No subject Aug 8, 2007, 09:44
Aug 8, 2007, 09:44
 
Like that I guess

Like that was everyone's initial guess, but that interview seems to state that it will be the front-end that's web based, not the program itself.

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Aug 8, 2007, 09:04
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Re: No subject Aug 8, 2007, 09:04
Aug 8, 2007, 09:04
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Aug 8, 2007, 08:20
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No subject Aug 8, 2007, 08:20
Aug 8, 2007, 08:20
 
I said to myself "how do you do quake level 3d graphics and gameplay in a browser?" I was right! I rule.

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