Bethesda's MMO Studio

Bethesda Parent Opens an MMO Division has word on the formation of ZeniMax Online Studios by the parent company of Bethesda Softworks. The new developer, to be focused on MMO gaming, is headed by Mythic Entertainment founder Matt Firor. Details are scant at this point though the article speculates about what impact this may have on Fallout 3 and the next installment in the Elder Scrolls series.
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33.
 
No subject
Aug 2, 2007, 22:48
33.
No subject Aug 2, 2007, 22:48
Aug 2, 2007, 22:48
 
this is how you answer a door in my neighborhood...

WHO IS IT?!

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32.
 
Re: ...
Aug 2, 2007, 22:36
Kxmode
 
32.
Re: ... Aug 2, 2007, 22:36
Aug 2, 2007, 22:36
 Kxmode
 
what the shit! no fighting pwease.

-----
"I'm GUMBY dammit!"
(http://music.download.com/kxmode)
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
31.
 
Re: ...
Aug 2, 2007, 21:54
31.
Re: ... Aug 2, 2007, 21:54
Aug 2, 2007, 21:54
 
Oh gee, what an oversight! Fucktard.

oh noes! you called me a fucktard! im so hurt! waaa

go suck a dick you chump

________________________
music from space captain:
http://www.soundclick.com/bands/6/errantways_music.htm
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30.
 
Re: No subject
Aug 2, 2007, 21:21
30.
Re: No subject Aug 2, 2007, 21:21
Aug 2, 2007, 21:21
 
"the Oblivion engine" is Gamebryo, a commercial middleware engine. It's the same one used in Dark Age of Camelot, Warhammer Age of Reckoning, Fallout 3, just about anything Firaxis puts out these days, and a lot of other games.

29.
 
Re: ...
Aug 2, 2007, 13:12
29.
Re: ... Aug 2, 2007, 13:12
Aug 2, 2007, 13:12
 
the voice acting was great (and BIG name actors as well - never had it been done on that scale)

I'd say that the GTA games have had celebrity voice acting on a much larger scale. Specifically, Vice City.

http://www.imdb.com/title/tt0314123/

Avatar 20715
28.
 
Re: Question
Aug 2, 2007, 12:40
28.
Re: Question Aug 2, 2007, 12:40
Aug 2, 2007, 12:40
 
Doesn't Interplay currently hold the rights to a Fallout MMO?

Nope. Not directly at least.

But there was some sort of clause as to Interplay getting funding etc for a limited amount of time?

Nope again. Read my post no. 18 in this thread. It's even troll-free for a change .



----------------------------
*** Born to troll ***
27.
 
...
Aug 2, 2007, 10:22
27.
... Aug 2, 2007, 10:22
Aug 2, 2007, 10:22
 
it might suprise you to discover the earth does not revolve around you as an axis
Oh gee, what an oversight! Fucktard.

- - - - - - - - - - - - - -
Founder of the "I Hate Smiley Fitz" society

Remember: Riley has autism. He has trouble communicating, and in an overstimulating
environment, he can get frightened and run away, leaving his parents frantic. - Auburn
"The price of freedom is eternal vigilance."
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26.
 
Question
Aug 2, 2007, 06:47
26.
Question Aug 2, 2007, 06:47
Aug 2, 2007, 06:47
 
Doesn't Interplay currently hold the rights to a Fallout MMO? But there was some sort of clause as to Interplay getting funding etc for a limited amount of time?

Avatar 12670
25.
 
Re: No subject
Aug 2, 2007, 05:11
Kxmode
 
25.
Re: No subject Aug 2, 2007, 05:11
Aug 2, 2007, 05:11
 Kxmode
 
it might suprise you to discover the earth does not revolve around you as an axis

I was thinking ass-is instead of axis. Oh the simple laughters in life. *chuckles to myself*

-----
"I'm GUMBY dammit!"
(http://music.download.com/kxmode)
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
24.
 
Re: No subject
Aug 2, 2007, 03:34
24.
Re: No subject Aug 2, 2007, 03:34
Aug 2, 2007, 03:34
 
Bethesda has made great sandbox games with RPG elements, but not real RPGs in any real sense of the word. Anyone who used to PnP, MUD/MUSH/MOO/et al., play SSI gold box games, etc. know what good (C)RPGs were about.

Dungeon crawling without any real purpose does not an RPG make. What did Fallout and evey other good RPG have that Bethesda games don't? A real storyline and real character development that's the CORE of the game. Bethsoft really just makes hack'n'slash simulators. I've never enjoyed any of their TES games, and definitely come in on the side of FO3 sucking. I can't see them bringing anything new, much less good, to the MOG market.


"Well that sounds like fun times, Peter. Tell me...where does James Woods fit into the "fun times"."
- James Woods, Family Guy
"You have enemies? Good. That means you’ve stood up for something, sometime in your life."
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23.
 
Re: No subject
Aug 2, 2007, 03:32
23.
Re: No subject Aug 2, 2007, 03:32
Aug 2, 2007, 03:32
 



Space Captain
I eat pasta!
22.
 
No subject
Aug 2, 2007, 00:14
22.
No subject Aug 2, 2007, 00:14
Aug 2, 2007, 00:14
 
I think people just like to moan.

have you entertained the possibility that other opinions exist besides your own? or is anything you disagree with considered "just moaning"

it might suprise you to discover the earth does not revolve around you as an axis

________________________
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http://www.soundclick.com/bands/6/errantways_music.htm
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21.
 
Re: ...
Aug 2, 2007, 00:04
21.
Re: ... Aug 2, 2007, 00:04
Aug 2, 2007, 00:04
 
I loved the Elder Scrolls setting (Morrowind more than Oblivion), and wouldn't mind seeing the same level of writing and imagination go into an MMO set there. Only problem is, if they're going to do it right, it's going to be years and years before we see anything. But if they try to do it quickly, it's going to turn out very wrong.

This comment was edited on Aug 2, 00:05.
20.
 
...
Aug 1, 2007, 23:56
20.
... Aug 1, 2007, 23:56
Aug 1, 2007, 23:56
 
I don't know why people seem to have such a problem with Oblivion. It was a great game. The RPG side of it was dumbed down and the variable difficulty system made the experience a bit flat but there was lots of atmosphere, the graphics were exceptional, the voice acting was great (and BIG name actors as well - never had it been done on that scale) and it got the action side of things spot on. As a game I thought it was brilliant. As an RPG it obviously wasn't but then it wasn't trying to be the next Baldur's Gate.

As for the interface... the size of the interface was clearly influenced by consoles but it was still better than most games out there. Not only that but they built the game with great support for addons so it could be customised as much as desired. I think people just like to moan. No, the game wasn't perfect but it did a lot right and I VERY rarely spend 100hrs+ on a game. Is it mostly down to the horse armour fiasco that people are bitter towards them?

- - - - - - - - - - - - - -
Founder of the "I Hate Smiley Fitz" society

Remember: Riley has autism. He has trouble communicating, and in an overstimulating
environment, he can get frightened and run away, leaving his parents frantic. - Auburn
"The price of freedom is eternal vigilance."
Avatar 22891
19.
 
Re: No subject
Aug 1, 2007, 22:10
Kxmode
 
19.
Re: No subject Aug 1, 2007, 22:10
Aug 1, 2007, 22:10
 Kxmode
 
First Blizzard, then Bioware and now Bethesda. The MMO bandwagon is starting to get overloaded.

Starting to? Check out this list
http://www.mmorpg.com/gamelist.cfm/gameId/0



-----
"I'm GUMBY dammit!"
(http://music.download.com/kxmode)
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
18.
 
Re: No subject
Aug 1, 2007, 21:15
18.
Re: No subject Aug 1, 2007, 21:15
Aug 1, 2007, 21:15
 
And Bethesda won't be making an MMO based on Fallout, neither will Zenimax, Interplay still owns the rights to that....

Not quite, dude. Bethesda owns the rights to a Fallout MMO but they have by agreement temporarily granted the license back to Interplay. Interplay needs to start development of a Fallout MMO within the next 24 months (like that's really gonna happen, right?) or their right to make a Fallout MMO will be void, meaning that Bethesda would then be free to make a Fallout MMO. You can read it all right here (http://www.sec.gov/Archives/edgar/data/1057232/000117091807000324/0001170918-07-000324.txt) and here's the passage that my blurb is based on:

2.3 MMOG DEVELOPMENT. To retain its license rights under this
Agreement, Interplay agrees that (i) full-scale development of its FALLOUT MMOG
will commence within twenty-four (24) months of the Effective Date of this
Agreement (such commencement date defined herein as the "MMOG DEVELOPMENT
COMMENCEMENT DATE") and (ii) by the MMOG Development Commencement Date,
Interplay will have secured financing for the FALLOUT MMOG in an amount no less
than US$30,000,000.00 ("MINIMUM Financing"). In the event that within this
24-month period Interplay has failed to commence full-scale development of its
FALLOUT MMOG or has failed to secure the Minimum Financing, Interplay will
immediately lose and permanently forfeit its license rights under this Agreement
and the license rights automatically shall end, be void and otherwise terminate
on the anniversary date of the second year after the Effective Date and this
Agreement shall no longer remain in effect.




----------------------------
*** Born to troll ***
17.
 
Re: hmm
Aug 1, 2007, 20:56
17.
Re: hmm Aug 1, 2007, 20:56
Aug 1, 2007, 20:56
 
Well if they plan on doing an MMOG based on their Elder Scrolls setting, lets hope they learn some lessons from Oblivion.

That and change the combat. It sucked in Oblivion. Sure it was free-form, and cool, but when you hit level 40 and were still facing Goblins, only the difference is at level 1 you could kill said goblins in 3-4 hits, and at level 40 it takes more like 20-30 hits.. something is screwed up.

I'm really hoping that Fallout 3 isn't just oblivion with the fallout story and setting slapped on. Cause oblivion's game mechanics were pathetic.

Avatar 17499
16.
 
Re: hmm
Aug 1, 2007, 20:48
16.
Re: hmm Aug 1, 2007, 20:48
Aug 1, 2007, 20:48
 
I don't like bethesda. The horse armor, the gui, and other console design decisions for oblivion has turned me sour on them.


15.
 
hmm
Aug 1, 2007, 20:44
15.
hmm Aug 1, 2007, 20:44
Aug 1, 2007, 20:44
 
I wonder if the mobs will grind too so they can stay the same lvl.

14.
 
No subject
Aug 1, 2007, 20:00
14.
No subject Aug 1, 2007, 20:00
Aug 1, 2007, 20:00
 
yeh thats why i said "supposedly"... but at least its not a vague promise and more specific in regards to number of NPCs, locations, quests, etc. - in that they realize they spread Oblivion way too thin as opposed to a Fallout type RPG which is more intricate in detail and more minimal in amount of "stuff"

trust me, im also skeptical they can pull off something that will be as fun when it is released compared to how fun F1/2 was when they were released... contemporary comparisons are slightly unreasonable considering the are a decade apart, but you can compare them as to how they stand up in their own time

and when it comes to that, its a seriously tough act to follow.. gameplay wise

the biggest concern the fans have is in how many steps backwards will it be when it comes to that essential enjoyment/fun factor? its possible to overcome that without recreating the same elements that made F1/2 great, but its hard to do that and still keep it a "Fallout" RPG game

good luck Bethsoft

________________________
music from space captain:
http://www.soundclick.com/bands/6/errantways_music.htm
http://www.soundclick.com/bands/4/invisibleacropolis_music.htm
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