I've either forgotten how to lead targets or this beta's not even cursorily optimized (I know, I know--it's beta). I couldn't tell if my aiming issues were due to some kind of mouse lag or to the supposedly lackluster Doom 3 netcode. I may not be 16 any more, but I'll be damned if I can't hold my own in 2142 and Source-engine games.
The net code is greatly improved. If you did update the beta (there was an update a month ago) it did improve the net code greatly.
Your comparisons to Source engines and Battlefield are not valid though. They still use hitboxes, where as Doom3/Quake4/ET:QW uses per-poly-hit detection. Meaning, you can not shoot people through the legs, or under the arm outside of the torso, etc.
The netcode still needs some work, and hopefully they are working on that (after all, it does take a massive player beta to figure this stuff out anway); but I think it is just your skill sucks!
I think it rocks ass. All of your complaints I disagree with. You want the deployables to be too powerful in my opinion; which is stupid. And as for keeping the XP, it is great when you are the one who has been playing for an hour; but it is miserable if you join the server and other people have been playing for an hour, you have a huge disadvantage.
I loved in Wolf:ET getting all XP maxed out, but I also knew it sucked for everybody else. Reseting is the only way to keep the game fair and balanced while still keeping the rewards. But again, this can all my changed by the server admins.
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