Sam & Max: Season Two Announced

Telltale and GameTap unveil plans for Sam & Max: Season Two, continuing the episodic return of the anthropomorphic detective duo this fall. This time around the episodes will appear on Telltale's Website one day after premiering on GameTap:
SAN RAFAEL, CA – July 25, 2007 - Interactive entertainment pioneer Telltale Inc. and GameTap, the first-of-its-kind broadband entertainment network from Turner Broadcasting System, Inc., today announced that the groundbreaking Sam & Max episodic game series will return this fall for another round of online mayhem.

Sam & Max Season Two follows the highly successful and critically-acclaimed debut that ran from Fall 2006 through Spring 2007. Each episode will premiere exclusively for play on GameTap, followed by a downloadable release on Telltale's website the next day.

"Season One was a great success, but it's just a starting point for us," says Telltale's CEO Dan Connors. "The episodic model presents so many opportunities to innovate and engage the audience in brand new ways. Just wait until you see what Telltale and GameTap have in store with Season Two."

"GameTap and Telltale successfully proved the idea that games can work in a TV show format," said Ricardo Sanchez, vice president of content and creative director for GameTap. "The Sam & Max episodes continue to be among the top titles played at GameTap and we expect that Season Two will be an even bigger draw."

Sam & Max Season Two will feature the same quick wit and bizarre scenarios Telltale's team and Sam & Max creator Steve Purcell delivered the first time around—and more! "We're keeping the general structure and gameplay, and focusing on telling farther-reaching, crazier stories," says Telltale's design director Dave Grossman. "You'll see some changes to the world, too; improvements that were born out of player feedback and our own desire to make the most fun games anyone has ever played."

Some of these changes are evident in the first Season Two render, released today, which is set in Stinky's, the diner down the street from Sam & Max's office that remained closed for the entire first season. Additional game assets, including glimpses of brand new characters and environments, will be revealed at San Diego Comic-Con starting tomorrow at the panel, "Episodic Games and Comics – Made for Each Other" (11:30-12:30 in room 1AB).

The landmark Sam & Max Season One is currently available at www.telltalegames.com and www.gametap.com as well as other download services, and will be coming to retail stores in August courtesy of The Adventure Company in North America and JoWooD in Europe. For more information about Sam & Max, including a four-part retrospective feature celebrating the duo's 20th anniversary, visit www.telltalegames.com/samandmax.
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8.
 
Sam! Max!
Jul 26, 2007, 03:09
Kxmode
 
8.
Sam! Max! Jul 26, 2007, 03:09
Jul 26, 2007, 03:09
 Kxmode
 
http://www.youtube.com/watch?v=pX53XEY1WE8
pretty much sums it up for me!

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7.
 
Re: Anthropomorphic?
Jul 26, 2007, 01:16
7.
Re: Anthropomorphic? Jul 26, 2007, 01:16
Jul 26, 2007, 01:16
 
I really wish other games would get made with this innovative approach to dialogue.

Mass Effect seems to be using a similar approach. You choose the basic gist of your approach (nice, angry, etc) and then the game will use the appropriate dialogue.

Avatar 20715
6.
 
Re: Anthropomorphic?
Jul 25, 2007, 21:32
6.
Re: Anthropomorphic? Jul 25, 2007, 21:32
Jul 25, 2007, 21:32
 
Yeah, I enjoyed the episodes too, except I sad that they went with the industry standard dialogue trees. The most brilliant part of Sam & Hit Hit the Road was the conversation system where you picked an emotional way to respond and then the character would talk, I just thought this was so great because you never knew what he was going to say! I really wish other games would get made with this innovative approach to dialogue.

5.
 
Anthropomorphic?
Jul 25, 2007, 21:24
5.
Anthropomorphic? Jul 25, 2007, 21:24
Jul 25, 2007, 21:24
 
Sam would probably prefer "lagomorphic" to "anthropomorphic." Just a heads up, because like, you don' want to get on his bad side.

4.
 
Re: This fall?
Jul 25, 2007, 18:09
nin
4.
Re: This fall? Jul 25, 2007, 18:09
Jul 25, 2007, 18:09
nin
 

Fucking awesome...

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3.
 
Re: This fall?
Jul 25, 2007, 17:58
3.
Re: This fall? Jul 25, 2007, 17:58
Jul 25, 2007, 17:58
 
Yeah, I keep thinking back to bits from the episodes and they always make me laugh. I didn't know what an emetic was until after I played through the season... then everything made sense.

2.
 
Re: This fall?
Jul 25, 2007, 17:45
Enahs
 
2.
Re: This fall? Jul 25, 2007, 17:45
Jul 25, 2007, 17:45
 Enahs
 
I have only played the first 3 episodes of season 1, and it was great. I got them on steam. I will get the last 3 episodes soon.

Man, the TV thing about the sitcom "They're probably hiding a cow!". Such a great catchy tune, and I think that really does nail the sitcoms on the head.

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1.
 
This fall?
Jul 25, 2007, 17:33
Bet
 
1.
This fall? Jul 25, 2007, 17:33
Jul 25, 2007, 17:33
 Bet
 
Excellent, just excellent. Nice that non-GameTap subscribers are no longer going to be penalized, but I'll keep playing them on GameTap. And then if the season is good enough (like Season 1 was) I'll sneak in the last few days of the season pass and still get it cheap(er) through TellTale. Then all the good parties involved get rewarded. Excellent stuff.

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