Universe at War: Earth Assault Q&A

The Universe at War: Earth Assault Q&A on Computer and Video Games talks with Adam 'A Frog' Isgreen about Petroglyph's upcoming RTS game: "Strategy games are thinking games, and we felt it was time to get back to making you think - not just about what units to build, but about what strategy you were going to go for in any particular battle. We believe that players are becoming more mature with RTS games in general and that there's a desire for more diversity in strategy, even on a unit-by-unit basis. Generally, units in RTS games are designed to do one thing for the lifetime operation of that unit and that's it. We wanted to expand on that and give units new vectors (ones that don't destroy their core role) that could be explored via customization. Those new vectors in combination with other staple units or other potential customisations open up new tactics that the player can exploit."
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Re: I like it and don't
Jul 19, 2007, 22:52
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Re: I like it and don't Jul 19, 2007, 22:52
Jul 19, 2007, 22:52
 
Oh yeh I'm sure Supreme Commander is very scared.. of a company who couldn't even get a Star Wars game right.

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I like it and don't
Jul 19, 2007, 22:22
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I like it and don't Jul 19, 2007, 22:22
Jul 19, 2007, 22:22
 
On the one hand, they have that faction that basically builds one or two freaking gigantic monster units (think Galactic Colossus times two) which is a mobile death factory. I like that.

On the other hand, the other faction is some kind of "retreat swiftly" group. All their buildings are linked, and units can instantaneously travel along these links, or something. (I'm paraphrasing here from what I remember from an article in PC Gamer two months ago)

I'm sure it plays differently, but rapid retreats sound boring as shit.

Keeping an eye on this though.

Creston

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